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Daftar/Tabel -- artificial intelligence projects

The following is a list of current and past notable artificial intelligence projects.

Contents

Specialized projects

Brain simulation

  • aHuman, hybrid of latest neurobiology data and Numenta findings aimed to implement human personality by means of computer program, started in 2008 as independent research.
  • Blue Brain Project, an attempt to create a synthetic brain by reverse-engineering the mammalian brain down to the molecular level.
  • HNeT (Holographic Neural Technology), a technology by AND Corporation (Artificial Neural Devices) based on non linear phase coherence/decoherence principles.
  • Hierarchical Temporal Memory, a technology by Numenta to capture and replicate the properties of the neocortex.
  • Visual Hierarchical Modular Neural Network, a software technology by TinMan Systems to visually construct a flow of human thought and logic to produce autonomous artificial intelligence.
  • A.I.L.E.E.N.N. Artificial Intelligence Logic Electronic Emulation Neural Network, an entire new Cloud based PaaS platform as a service and IaaS Infrastructure for AI represented as a ubiquitous entity based on Neural Networks and Fuzzy Logic with universal inputs, outputs and actuators aiming to the democratization and human-like interaction as the ultimate resource planner, decision making process and actuator. By the founders of TDVision

Cognitive architectures

Games

Knowledge and reasoning

Motion and manipulation

  • Cog, a robot developed by MIT to study theories of cognitive science and artificial intelligence, now discontinued.
  • Grand Challenge 5 – Architecture of Brain and Mind, a UK attempt to understand and model natural intelligence at various levels of abstraction, demonstrating results in a succession of increasingly sophisticated working robots.
  • AIBO, the first robot pet for the home, grew out of Sony's Computer Science Laboratory (CSL). Famed engineer Dr. Toshitada Doi is credited as AIBO’s original progenitor: in 1994 he had started work on robots with artificial intelligence expert Masahiro Fujita within CSL of Sony. Doi's, friend, the artist Hajime Sorayama, was enlisted to create the initial designs for the AIBO's body. Those designs are now part of the permanent collections of Museum of Modern Art and the Smithsonian Institution, with later versions of AIBO being used in studies in Carnegie Mellon University. In 2006, AIBO was added into Carnegie Mellon University's "Robot Hall of Fame".

Natural language processing

  • AIML, an XML dialect for creating natural language software agents.
  • Artificial Linguistic Internet Computer Entity (A.L.I.C.E.), an award-winning natural language processing chatterbot.
  • ELIZA, a famous 1966 computer program by Joseph Weizenbaum, which parodied person-centered therapy.
  • InfoTame, a text analysis search engine originally developed by the KGB for sorting communications intercepts.
  • Jabberwacky, a chatterbot by Rollo Carpenter, aiming to simulate a natural human chat.
  • KAR-Talk, a chatterbot by I.-A.Industrie.
  • KAR Intelligent Computer, an artificial intelligence software included in the CEPC 230 KAR's computer from Continental Edison.
  • PARRY, another early famous chatterbot, written in 1972 by Kenneth Colby, attempting to simulate a paranoid schizophrenic.
  • Proverb, a system that can solve crossword puzzles better than most humans.[1]
  • SHRDLU, an early natural language processing computer program developed by Terry Winograd at MIT from 1968 to 1970.
  • START, the world's first web-based question answering system, developed at the MIT CSAIL.
  • SYSTRAN, a machine translation technology by a company of the same name, used by Yahoo!, AltaVista and Google, among others.
  • Texai, an open source project to create artificial intelligence, starting with a bootstrap English dialog system that intelligently acquires knowledge and behaviors.

Planning

Other

Multipurpose projects

Software libraries

Cloud services


See also

External links

References

  1. ^ Proverb: The probabilistic cruciverbalist (AAAI–99 Outstanding Paper Award). By Greg A. Keim, Noam Shazeer, Michael L. Littman, Sushant Agarwal, Catherine M. Cheves, Joseph Fitzgerald, Jason Grosland, Fan Jiang, Shannon Pollard, and Karl Weinmeister. 1999. In Proceedings of the Sixteenth National Conference on Artificial Intelligence, 710-717. Menlo Park, Calif.: AAAI Press.
  2. ^ The Register article Sentient world: war games on the grandest scale published 23 June 2007
  3. ^ dANN Homepage
  4. ^ ELKI Homepage
  5. ^ FRDCSA Homepage
  6. ^ Pogamut Homepage
  7. ^ CILib
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