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Daftar/Tabel -- augmented reality software

The following is a list of augmented reality software including programs for application development, content management, gaming and integrated AR solutions.

Contents

Open Source

  • Argon, augmented reality browser by Georgia Tech's GVU Center that uses a mix of KML and HTML/JavaScript/CSS to allow developing AR applications; any web content (with appropriate meta-data and properly formatted) can be converted into AR content; as of November 2011[update], available for iPhone only.[1][2]
  • ARToolKit, an open source (dual-license: GPL, commercial) C-library to create augmented reality applications; was ported to many different languages and platforms like Android, Flash or Silverlight; very widely used in augmented reality related projects.
  • ArUco, a minimal library for augmented reality applications based on OpenCv; licenses: BSD, Linux, Windows.[3]
  • ATOMIC Authoring Tool, a multi-platform authoring for creating AR applications on Microsoft Windows, Linux and Mac OS X operating systems.[4]
  • Goblin XNA, a platform for researching 3D user interfaces, including mobile augmented reality and virtual reality, emphasizing games; written in C#, based on Microsoft XNA Game Studio 4.0, BSD license.[5][6]
  • GRATF, open-source (GPLv3) project, which includes C# library for detection, recognition and 3D pose estimation of optical glyphs. The project includes application, which does 2D and 3D augmented reality.[7]
  • mixare (mix Augmented Reality Engine), open-source (GPLv3) augmented reality engine for Android and iPhone; works as an autonomous application and for developing other implementations.[8][9]
  • PTAM, non-commercial use only.[10][11][12]
  • DroidAR, open source (dual-license: GPLv3 or commercial) augmented reality framework for Android, featuring location based and marker based AR.[13][14][15]

Proprietary

AR Development Toolkits

AR Content Management Systems

  • metaio Creator, a desktop tool to create and publish AR scenarios.[20][21]
  • buildAR.com, a web based content platform for building geolocation and natural feature tracking based mobile augmented reality.[22][23]
  • Hoppala Augmentation, a web based content platform for creating geolocation based mobile augmented reality.[24][25]
  • Webcam Social Shopper, web based software for integrating apparel visualization on e-commerce sites.

End-to-end Branded App solutions

Games

Certain gaming devices, such as the PlayStation Eye, Kinect, Nintendo 3DS, PlayStation Portable, PlayStation Vita and some mobile devices, use cameras to augment computer graphics onto live footage. The majority of AR software uses special cards which are read by the device to pinpoint where the graphics will form.

  • AR Games, a pre-loaded app on the Nintendo 3DS gaming console consisting of numerous AR games.
  • Batman: Arkham City
  • Cybergeneration, a table top role-playing game by R. Talsorian, includes "virtuality", an augmented reality created through v-trodes, cheap, widely available devices people wear at their temples.
  • Dead Space, a video game in which a RIG worn by Isaac Clarke is thoroughly equipped with augmented reality technology, including a navigation system that projects a line along the best route to his destination, and a system that displays images, video and text in front of him. In conjunction with the game, an augmented-reality website called No Known Survivors was released in 2008.
  • Hatsune Miku: Project DIVA F, a video game in which an option named AR Mode allows the console to project Hatsune Miku onto a Fiduciary marker. This enable her to sing as an Augmented Reality Vocaloid
  • Heavy Rain, a video game in which Norman Jayden, an FBI profiler, possesses a set of experimental augmented reality glasses called an "Added Reality Interface", or ARI. It allows him to rapidly investigate crime scenes and analyze evidence, and Norman can use it as a form of entertainment. However, prolonged use will cause side effect such as hallucinations. At one point in the game, overuse of the ARI can kill Norman.
  • Hydrophobia a survival-adventure video game from Dark Energy Digital features the MAVI (Mobile Automated Visual Interface), which is a tool used to enhance environmental geometry among other purposes.
  • Ingress a game on Android devices where two teams (Resistance and Enlightened) battle for control of regions and landmarks
  • Raving Rabbids: Alive & Kicking
  • Shadow Cities a game on the iPhone, pitting Animators against Architects.
  • Shadowrun, the table top role-playing game, introduced AR into its game world. Most of the characters in the game use viewing devices to interact with the AR world most of the time.
  • Spectrek, an augmented reality ghost hunting game.[26]
  • Tuttuki Bako, a minigame system form Bandai is described as featuring augmented reality.[27]
  • Lumpeeks, a 3D game for Android, which uses orientation sensor without need for markers.

References

  1. ^ MacIntyre, Blair. "Argon". Georgia Tech Augmented Environments. http://argon.gatech.edu/.
  2. ^ MacIntyre, Blair. Argon and the AROS (AR in Open Spaces) project for ISEA2012 Blair's Research Blog, September 21, 2012
  3. ^ "ArUco: a minimal library for Augmented Reality applications". Machine Vision Applications, University of Cordoba.. http://www.uco.es/investiga/grupos/av a/node/26.
  4. ^ ATOMIC Authoring Tool, SourceForge.net
  5. ^ Oda, Onan; Feiner, Steven. "Goblin XNA: A Platform for 3D AR and VR Research and Education". Columbia University Computer Graphics & User Interfaces Lab. http://graphics.cs.columbia.edu/proje cts/goblin/.
  6. ^ Developing AR Application using Goblin XNA Azerdark, March 16, 2011
  7. ^ Kirillov, Andrew. "Glyph Recognition And Tracking Framework". http://www.aforgenet.com/projects/gra tf/.
  8. ^ Samani, Nitin. mixare – A New Augmented Reality Engine For Android, Augmented Planet March 19, 2010
  9. ^ "mixare – Open Source Augmented Reality Engine". http://www.mixare.org/. mixare.org
  10. ^ Klein, Georg; Murray, David. Parallel Tracking and Mapping for Small AR Workspaces, Active Vision Laboratory Department of Engineering Science, University of Oxford
  11. ^ Smith, Andy Hudson. Parallel Tracking and Mapping on the iPhone: Augmented Reality App Development, Digital Urban June 25, 2009
  12. ^ Azoulay, Roy. Parallel Tracking and Mapping (PTAM) news
  13. ^ "DroidAR Augmented Reality Framework". http://code.google.com/p/droidar/.
  14. ^ DroidAR + Google Maps DroidAR
  15. ^ Madden, Lester. DroidAR Engine For Android Developers, Augmented Planet, May 4, 2011
  16. ^ metaio SDK | Augmented Reality 3D. metaio. Retrieved 9 June 2012.
  17. ^ Augmented Reality Interface for Spatial Anatomical Education augmentedblog, September 12, 2012
  18. ^ Vuforia (Augmented Reality), Verious.com
  19. ^ Goodwin, Richard. Qualcomm’s Vuforia shows massive potential for Augmented Reality, 11 September 2012
  20. ^ Donavan, Jay. Map Your Own 3D Space With Metaio Creator Mobile, TechCrunch, February 29, 2012
  21. ^ Ozler, Levent. metaio Creator: Augmented Reality Software for Non-Developers, Dexigner, May 8, 2012
  22. ^ Alliban, James. - ARE2010 – Augmented Reality utopia in Silicon Valley June 10, 2010
  23. ^ buildAR (Smart 100), Anthill Magazine, March 24, 2012
  24. ^ Sterling, Bruce. Augmented Reality: Hoppala as content platform, Wired, March 7, 2011
  25. ^ Cameron, Chris. Augmented Reality Becoming More Like the Read/Write Web ReadWriteWeb, July 16, 2010
  26. ^ Narayan, Saket. 36 Awesome Augmented Reality Apps & Games for Android, Tech Splurge, 17 March 2011
  27. ^ Toto, Serkan. Augmented Reality? The Tuttuki Bako box needs your finger to play with virtual characters. CrunchGear, 8 October 2008.
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