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Computing

A difference engine: computing the solution to a polynomial function
Computer laboratory, Moody Hall, James Madison University, 2003

Computing is any goal-oriented activity requiring, benefiting from, or creating computers. For example, computing includes designing and building hardware and software systems; processing, structuring, and managing various kinds of information; doing scientific research on and with computers; making computer systems behave intelligently; creating and using communications and entertainment media etc. Subfields of computing include computer engineering, software engineering, computer science, information systems, and information technology.

Contents

Definitions

The ACM Computing Curricula 2005[1] defined "computing" as:

"In a general way, we can define computing to mean any goal-oriented activity requiring, benefiting from, or creating computers. Thus, computing includes designing and building hardware and software systems for a wide range of purposes; processing, structuring, and managing various kinds of information; doing scientific studies using computers; making computer systems behave intelligently; creating and using communications and entertainment media; finding and gathering information relevant to any particular purpose, and so on. The list is virtually endless, and the possibilities are vast."

and it defines five sub-disciplines of the computing field: Computer Science, Computer Engineering, Information Systems, Information Technology, and Software Engineering.[2]

However, Computing Curricula 2005[1] also recognizes that the meaning of "computing" depends on the context:

Computing also has other meanings that are more specific, based on the context in which the term is used. For example, an information systems specialist will view computing somewhat differently from a software engineer. Regardless of the context, doing computing well can be complicated and difficult. Because society needs people to do computing well, we must think of computing not only as a profession but also as a discipline.

The term "computing" has sometimes been narrowly defined, as in a 1989 ACM report on Computing as a Discipline:[3]

The discipline of computing is the systematic study of algorithmic processes that describe and transform information: their theory, analysis, design, efficiency, implementation, and application. The fundamental question underlying all computing is "What can be (efficiently) automated?"

The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to mechanical computing machines.

History of computing

The history of computing is longer than the history of computing hardware and modern computing technology and includes the history of methods intended for pen and paper or for chalk and slate, with or without the aid of tables.

Computing is intimately tied to the representation of numbers. But long before abstractions like the number arose, there were mathematical concepts to serve the purposes of civilization. These concepts include one-to-one correspondence (the basis of counting), comparison to a standard (used for measurement), and the 3-4-5 right triangle (a device for assuring a right angle).

The earliest known tool for use in computation was the abacus, and it was thought to have been invented in Babylon circa 2400 BC. Its original style of usage was by lines drawn in sand with pebbles. Abaci, of a more modern design, are still used as calculation tools today. This was the first known computer and most advanced system of calculation known to date - preceding Greek methods by 2,000 years..

Computer

A computer is a machine that manipulates data according to a set of instructions called a computer program. The program has an executable form that the computer can use directly to execute the instructions. The same program in its human-readable source code form, enables a programmer to study and develop the algorithm. Because the instructions can be carried out in different types of computers, a single set of source instructions converts to machine instructions according to the central processing unit type.

The execution process carries out the instructions in a computer program. Instructions express the computations performed by the computer. They trigger sequences of simple actions on the executing machine. Those actions produce effects according to the semantics of the instructions.

Computer software and hardware

Computer software or just "software", is a collection of computer programs and related data that provides the instructions for telling a computer what to do and how to do it. Software refers to one or more computer programs and data held in the storage of the computer for some purposes. In other words, software is a set of programs, procedures, algorithms and its documentation concerned with the operation of a data processing system. Program software performs the function of the program it implements, either by directly providing instructions to the computer hardware or by serving as input to another piece of software. The term was coined to contrast to the old term hardware (meaning physical devices). In contrast to hardware, software "cannot be touched".[4] Software is also sometimes used in a more narrow sense, meaning application software only. Sometimes the term includes data that has not traditionally been associated with computers, such as film, tapes, and records.[5]

Application software

Application software, also known as an "application" or an "app", is computer software designed to help the user to perform specific tasks. Examples include enterprise software, accounting software, office suites, graphics software and media players. Many application programs deal principally with documents. Apps may be bundled with the computer and its system software, or may be published separately. Some users are satisfied with the bundled apps and need never install one.

Application software is contrasted with system software and middleware, which manage and integrate a computer's capabilities, but typically do not directly apply them in the performance of tasks that benefit the user. The system software serves the application, which in turn serves the user.

Similar relationships apply in other fields. For example, a shopping mall does not provide the merchandise a shopper is seeking, but provides space and services for retailers that serve the shopper. A bridge may similarly support rail tracks, which support trains, allowing the trains to transport passengers.

Application software applies the power of a particular computing platform or system software to a particular purpose. Some apps such as Microsoft Office are available in versions for several different platforms; others have narrower requirements and are thus called, for example, a Geography application for Windows or an Android application for education or Linux gaming. Sometimes a new and popular application arises that only runs on one platform, increasing the desirability of that platform. This is called a killer application.

Computer network

A computer network, often simply referred to as a network, is a collection of hardware components and computers interconnected by communication channels that allow sharing of resources and information.[6] Where at least one process in one device is able to send/receive data to/from at least one process residing in a remote device, then the two devices are said to be in a network.

Networks may be classified according to a wide variety of characteristics such as the medium used to transport the data, communications protocol used, scale, topology, and organizational scope.

Communications protocols define the rules and data formats for exchanging information in a computer network, and provide the basis for network programming. Well-known communications protocols are Ethernet, a hardware and Link Layer standard that is ubiquitous in local area networks, and the Internet Protocol Suite, which defines a set of protocols for internetworking, i.e. for data communication between multiple networks, as well as host-to-host data transfer, and application-specific data transmission formats.

Computer networking is sometimes considered a sub-discipline of electrical engineering, telecommunications, computer science, information technology or computer engineering, since it relies upon the theoretical and practical application of these disciplines.

Internet

The Internet is a global system of interconnected computer networks that use the standard Internet protocol suite (TCP/IP) to serve billions of users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks, of local to global scope, that are linked by a broad array of electronic, wireless and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents of the World Wide Web (WWW) and the infrastructure to support email.

Computer user

A user is an agent, either a human agent (end-user) or software agent, who uses a computer or network service. A user often has a user account and is identified by a username (also user name), screen name (also screenname), nickname (also nick), or handle, which derives from the identical Citizen's Band radio term.

Users are also widely characterized as the class of people that use a system without complete technical expertise required to understand the system fully.[1] In hacker-related contexts, such users are also divided into lusers and power users.

In projects where the system actor is another system or a software agent, there may be no end-user. In that case, the end-users for the system is indirect end-users.

Enthusiast computing

Enthusiast computing refers to a sub-culture of personal computer users who focus on extremely high-performance computers. Manufacturers of performance-oriented parts typically include an enthusiast model in their offerings. Enthusiast computers (often referred to as a box, build, or rig) commonly feature extravagant cases, high-end components, and are sometimes liquid cooled.

Although high-end computers may be bought retail, enthusiasts often build their own systems to produce a computer that out-performs 'average' computers—for varied reasons that include enhanced game-play, faster, video editing, improved high-end audio recording, and other applications.

Computer programming

Computer programming in general is the process of writing, testing, debugging, and maintaining the source code and documentation of computer programs. This source code is written in a programming language, which is an artificial language often more restrictive or demanding than natural languages, but easily translated by the computer. The purpose of programming is to invoke the desired behaviour (customization) from the machine. The process of writing high quality source code requires knowledge of both the application's domain and the computer science domain. The highest-quality software is thus developed by a team of various domain experts, each person a specialist in some area of development. But the term programmer may apply to a range of program quality, from hacker to open source contributor to professional. And a single programmer could do most or all of the computer programming needed to generate the proof of concept to launch a new "killer" application.

Computer programmer

A programmer, computer programmer, or coder is a person who writes computer software. The term computer programmer can refer to a specialist in one area of computer programming or to a generalist who writes code for many kinds of software. One who practices or professes a formal approach to programming may also be known as a programmer analyst. A programmer's primary computer language (C, C++, Java, Lisp, Python, Smalltalk, etc.) is often prefixed to the above titles, and those who work in a web environment often prefix their titles with web. The term programmer can be used to refer to a software developer, software engineer, computer scientist, or software analyst. However, members of these professions typically[citation needed] possess other software engineering skills, beyond programming; for this reason, the term programmer is sometimes considered an insulting or derogatory oversimplification of these other professions[citation needed]. This has sparked much debate amongst developers, analysts, computer scientists, programmers, and outsiders who continue to be puzzled at the subtle differences in the definitions of these occupations.[7][8][9][10][11]

Systems administration

A system administrator, IT systems administrator, systems administrator, or sysadmin is a person employed to maintain and operate a computer system and/or network. The duties of a system administrator are wide-ranging, and vary widely from one organization to another. Sysadmins are usually charged with installing, supporting and maintaining servers or other computer systems, and planning for and responding to service outages and other problems. Other duties may include scripting or light programming, project management for systems-related projects, supervising or training computer operators, and being the consultant for computer problems beyond the knowledge of technical support staff.

Information systems

An Information systems (IS) specialist, as defined by the Association for Computing Machinery, "focus[es] on integrating information technology solutions and business processes to meet the information needs of businesses and other enterprises."[1]

Computer science

Computer science or computing science (abbreviated CS or compsci) is the scientific and mathematical approach in computing.[12][13] A computer scientist is a person who does research at a professional level in computer science and/or has attained a degree in computer science or a related field.

Its subfields can be divided into practical techniques for its implementation and application in computer systems and purely theoretical areas. Some, such as computational complexity theory, which studies fundamental properties of computational problems, are highly abstract, while others, such as computer graphics, emphasize real-world applications. Still others focus on the challenges in implementing computations. For example, programming language theory studies approaches to description of computations, while the study of computer programming itself investigates various aspects of the use of programming languages and complex systems, and human-computer interaction focuses on the challenges in making computers and computations useful, usable, and universally accessible to humans.

Computer engineering

Computer engineering is a discipline that integrates several fields of electrical engineering and computer science required to develop computer systems. Computer engineers usually have training in electronic engineering (or electrical engineering), software design, and hardware-software integration instead of only software engineering or electronic engineering. Computer engineers are involved in many hardware and software aspects of computing, from the design of individual microprocessors, personal computers, and supercomputers, to circuit design.

Computer industry

The computer industry is made up of all of the businesses involved in developing computer software, designing computer hardware and computer networking infrastructures, the manufacture of computer components and the provision of information technology services including system administration and maintenance.

Software industry

The software industry includes businesses engaged in development, maintenance and publication of software. The industry also includes software services, such as training, documentation, and consulting.

See also

Portal iconComputing portal
Portal iconComputer Science portal


References

  1. ^ a b c The Joint Task Force for Computing Curricula 2005. Computing Curricula 2005: The Overview Report (pdf)
  2. ^ "Curricula Recommendations". Association for Computing Machinery. 2005. http://www.acm.org/education/curricul a-recommendations. Retrieved 2012-11-30.
  3. ^ Peter J. Denning, et. al. (January 1999). "Computing as a Discipline" (PDF). Communications of the ACM (Association for Computing Machinery). http://cs.gmu.edu/cne/pjd/GP/CompDisc .pdf. Retrieved 2012-11-30.
  4. ^ "Wordreference.com: WordNet 2.0". Princeton University, Princeton, NJ. http://www.wordreference.com/definiti on/software. Retrieved 2007-08-19.
  5. ^ "software..(n.d.).". Dictionary.com Unabridged (v 1.1). http://dictionary.reference.com/brows e/software. Retrieved 2007-04-13.
  6. ^ Computer network definition, http://www.atis.org/glossary/definiti on.aspx?id=6555, retrieved 2011-11-12
  7. ^ "No Programmers". http://www.ericsink.com/No_Programmer s.html.
  8. ^ "Developer versus programmer". http://codebetter.com/blogs/raymond.l ewallen/archive/2005/02/22/55812.aspx.
  9. ^ "Developers AND Programmers". http://weblogs.asp.net/miked/archive/ 2006/10/13/_2200_Developers_2200_-and -_2200_Programmers_2200_.aspx.
  10. ^ "Programmer vs. Developer vs. Software Engineer". http://discuss.joelonsoftware.com/def ault.asp?joel.3.112837.37.
  11. ^ "Programmer vs. Developer vs. Software Engineer". http://www.xtremevbtalk.com/archive/i ndex.php/t-233780.html.
  12. ^ Denning, P. J.; Comer, D. E.; Gries, D.; Mulder, M. C.; Tucker, A.; Turner, A. J.; Young, P. R. (Jan 1989). "Computing as a discipline". Communications of the ACM 32: 9–23. doi:10.1145/63238.63239. volume = 64 edit "Computer science and engineering is the systematic study of algorithmic processes-their theory, analysis, design, efficiency, implementation, and application-that describe and transform information."
  13. ^ Wegner, P. (October 13–15, 1976). "Research paradigms in computer science". Proceedings of the 2nd international Conference on Software Engineering. San Francisco, California, United States: IEEE Computer Society Press, Los Alamitos, CA. "Computer science is the study of information structures"

External links

(Sebelumnya) Computer-assisted translationList of IEEE milestones (Berikutnya)