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Binary heap

Binary Heap
TypeTree
Time complexity
in big O notation
 AverageWorst case
SpaceO(n)O(n)
SearchN/A OperationN/A Operation
InsertO(log n)O(log n)
DeleteO(log n)O(log n)
Example of a complete binary max heap
Example of a complete binary min heap

A binary heap is a heap data structure created using a binary tree. It can be seen as a binary tree with two additional constraints:

  • The shape property: the tree is a complete binary tree; that is, all levels of the tree, except possibly the last one (deepest) are fully filled, and, if the last level of the tree is not complete, the nodes of that level are filled from left to right.
  • The heap property: each node is greater than or equal to each of its children according to a comparison predicate defined for the data structure.

Heaps with a mathematical "greater than or equal to" comparison function are called max-heaps; those with a mathematical "less than or equal to" comparison function are called min-heaps. Min-heaps are often used to implement priority queues.[a][1][2]

Since the ordering of siblings in a heap is not specified by the heap property, a single node's two children can be freely interchanged unless doing so violates the shape property (compare with treap).

The binary heap is a special case of the d-ary heap in which d = 2.

Contents

Heap operations

Both the insert and remove operations modify the heap to conform to the shape property first, by adding or removing from the end of the heap. Then the heap property is restored by traversing up or down the heap. Both operations take O(log n) time.

Insert

To add an element to a heap we must perform an up-heap operation (also known as bubble-up, percolate-up, sift-up, trickle up, heapify-up, or cascade-up), by following this algorithm:

  1. Add the element to the bottom level of the heap.
  2. Compare the added element with its parent; if they are in the correct order, stop.
  3. If not, swap the element with its parent and return to the previous step.

The number of operations required is dependent on the number of levels the new element must rise to satisfy the heap property, thus the insertion operation has a time complexity of O(log n).

As an example, say we have a max-heap

Heap add step1.svg

and we want to add the number 15 to the heap. We first place the 15 in the position marked by the X. However, the heap property is violated since 15 is greater than 8, so we need to swap the 15 and the 8. So, we have the heap looking as follows after the first swap:

Heap add step2.svg

However the heap property is still violated since 15 is greater than 11, so we need to swap again:

Heap add step3.svg

which is a valid max-heap. There is no need to check the children after this. Before we placed 15 on X, the heap was valid, meaning 11 is greater than 5. If 15 is greater than 11, and 11 is greater than 5, then 15 must be greater than 5, because of the transitive relation.

Delete

The procedure for deleting the root from the heap (effectively extracting the maximum element in a max-heap or the minimum element in a min-heap) and restoring the properties is called down-heap (also known as bubble-down, percolate-down, sift-down, trickle down, heapify-down, cascade-down and extract-min/max).

  1. Replace the root of the heap with the last element on the last level.
  2. Compare the new root with its children; if they are in the correct order, stop.
  3. If not, swap the element with one of its children and return to the previous step. (Swap with its smaller child in a min-heap and its larger child in a max-heap.)

So, if we have the same max-heap as before

Heap delete step0.svg

We remove the 11 and replace it with the 4.

Heap remove step1.svg

Now the heap property is violated since 8 is greater than 4. In this case, swapping the two elements, 4 and 8, is enough to restore the heap property and we need not swap elements further:

Heap remove step2.svg

The downward-moving node is swapped with the larger of its children in a max-heap (in a min-heap it would be swapped with its smaller child), until it satisfies the heap property in its new position. This functionality is achieved by the Max-Heapify function as defined below in pseudocode for an array-backed heap A of length heap_length[A]. Note that "A" is indexed starting at 1, not 0 as is common in many real programming languages.

Max-Heapify[3] (A, i):
 left ← 2i
 right ← 2i + 1
 largesti
 if leftheap_length[A] and A[left] > A[largest] then:
 largestleft
 if rightheap_length[A] and A[right] > A[largest] then:
 largestright
 if largesti then:
 swap A[i] ↔ A[largest]
 Max-Heapify(A, largest)

For the above algorithm to correctly re-heapify the array, the node at index i and its two direct children must violate the heap property. If they do not, the algorithm will fall through with no change to the array. The down-heap operation (without the preceding swap) can also be used to modify the value of the root, even when an element is not being deleted.

In the worst case, the new root has to be swapped with its child on each level until it reaches the bottom level of the heap, meaning that the delete operation has a time complexity relative to the height of the tree, or O(log n).

Building a heap

A heap could be built by successive insertions. This approach requires O(n \log n) time because each insertion takes O(\log n) time and there are n elements. However this is not the optimal method. The optimal method starts by arbitrarily putting the elements on a binary tree, respecting the shape property (the tree could be represented by an array, see below). Then starting from the lowest level and moving upwards, shift the root of each subtree downward as in the deletion algorithm until the heap property is restored. More specifically if all the subtrees starting at some height h (measured from the bottom) have already been "heapified", the trees at height h+1 can be heapified by sending their root down along the path of maximum valued children when building a max-heap, or minimum valued children when building a min-heap. This process takes O(h) operations (swaps) per node. In this method most of the heapification takes place in the lower levels. Since the height of the heap is  \left\lfloor \lg (n) \right\rfloor, the number of nodes at height h is \le \left\lceil 2^{\left(\lg n - h\right) - 1} \right\rceil = \left\lceil \frac{2^{\lg n}}{2^{h+1}}\right\rceil = \left\lceil\frac{n}{2^{h+1}}\right\rceil. Therefore, the cost of heapifying all subtrees is:

\begin{align}\sum_{h=0}^{\lceil \lg n \rceil} \frac{n}{2^{h+1}}O(h) & =O\left(n\sum_{h=0}^{\lceil \lg n \rceil} \frac{h}{2^{h + 1}}\right) \& \le O\left(n\sum_{h=0}^{\infty} \frac{h}{2^h}\right) \& = O(n)\end{align}

This uses the fact that the given infinite series h / 2h converges to 2.

The exact value of the above (the worst-case number of comparisons during the heap construction) is known to be equal to:

 2 n - 2 s_2 (n) - e_2 (n) ,[4]

where s2(n) is the sum of all digits of the binary representation of n and e2(n) is the exponent of 2 in the prime factorization of n.

The Build-Max-Heap function that follows, converts an array A which stores a complete binary tree with n nodes to a max-heap by repeatedly using Max-Heapify in a bottom up manner. It is based on the observation that the array elements indexed by floor(n/2) + 1, floor(n/2) + 2, ..., n are all leaves for the tree, thus each is a one-element heap. Build-Max-Heap runs Max-Heapify on each of the remaining tree nodes.

Build-Max-Heap[3] (A):
 heap_length[A] ← length[A]
 for ifloor(length[A]/2) downto 1 do
 Max-Heapify(A, i)

Heap implementation

A small complete binary tree stored in an array
Comparison between a binary heap and an array implementation.

Heaps are commonly implemented with an array. Any binary tree can be stored in an array, but because a heap is always an almost complete binary tree, it can be stored compactly. No space is required for pointers; instead, the parent and children of each node can be found by arithmetic on array indices. These properties make this heap implementation a simple example of an implicit data structure or Ahnentafel list. Details depend on the root position, which in turn may depend on constraints of a programming language used for implementation, or programmer preference. Specifically, sometimes the root is placed at index 1, sacrificing space in order to simplify arithmetic. The peek operation (find-min or find-max) simply returns the value of the root, and is thus O(1).

Let n be the number of elements in the heap and i be an arbitrary valid index of the array storing the heap. If the tree root is at index 0, with valid indices 0 through n-1, then each element a[i] has

  • children a[2i+1] and a[2i+2]
  • parent a[floor((i−1)/2)]

Alternatively, if the tree root is at index 1, with valid indices 1 through n, then each element a[i] has

  • children a[2i] and a[2i+1]
  • parent a[floor(i/2)].

This implementation is used in the heapsort algorithm, where it allows the space in the input array to be reused to store the heap (i.e. the algorithm is done in-place). The implementation is also useful for use as a Priority queue where use of a dynamic array allows insertion of an unbounded number of items.

The upheap/downheap operations can then be stated in terms of an array as follows: suppose that the heap property holds for the indices b, b+1, ..., e. The sift-down function extends the heap property to b−1, b, b+1, ..., e. Only index i = b−1 can violate the heap property. Let j be the index of the largest child of a[i] (for a max-heap, or the smallest child for a min-heap) within the range b, ..., e. (If no such index exists because 2i > e then the heap property holds for the newly extended range and nothing needs to be done.) By swapping the values a[i] and a[j] the heap property for position i is established. At this point, the only problem is that the heap property might not hold for index j. The sift-down function is applied tail-recursively to index j until the heap property is established for all elements.

The sift-down function is fast. In each step it only needs two comparisons and one swap. The index value where it is working doubles in each iteration, so that at most log2 e steps are required.

For big heaps and using virtual memory, storing elements in an array according to the above scheme is inefficient: (almost) every level is in a different page. B-heaps are binary heaps that keep subtrees in a single page, reducing the number of pages accessed by up to a factor of ten.[5]

The operation of merging two binary heaps takes Θ(n) for equal-sized heaps. The best you can do is (in case of array implementation) simply concatenating the two heap arrays and build a heap of the result.[6] A heap on n elements can be merged with a heap on k elements using O(log n log k) key comparisons, or, in case of a pointer-based implementation, in O(log n log k) time.[7] An algorithm for splitting a heap on n elements into two heaps on k and n-k elements, respectively, based on a new view of heaps as an ordered collections of subheaps was presented in.[8] The algorithm requires O(log n * log n) comparisons. The view also presents a new and conceptually simple algorithm for merging heaps. When merging is a common task, a different heap implementation is recommended, such as binomial heaps, which can be merged in O(log n).

Additionally, a binary heap can be implemented with a traditional binary tree data structure, but there is an issue with finding the adjacent element on the last level on the binary heap when adding an element. This element can be determined algorithmically or by adding extra data to the nodes, called "threading" the tree—instead of merely storing references to the children, we store the inorder successor of the node as well.

It is possible to modify the heap structure to allow extraction of both the smallest and largest element in O(\log n) time.[9] To do this, the rows alternate between min heap and max heap. The algorithms are roughly the same, but, in each step, one must consider the alternating rows with alternating comparisons. The performance is roughly the same as a normal single direction heap. This idea can be generalised to a min-max-median heap.

Derivation of children's index in an array implementation

This derivation will show how for any given node i (starts from zero), its children would be found at 2i+1 and 2i+2.

Mathematical proof

From the figure in "Heap Implementation" section, it can be seen that any node can store its children only after its right siblings and its left siblings' children have been stored. This fact will be used for derivation.

Total number of elements from root to any given level l = 2^{l+1}-1, where l starts at zero.

Suppose the node i is at level l.

So, the total number of nodes from root to previous level would be = 2^{(l-1) + 1}-1 = 2^l-1

Total number of nodes stored in the array till the index i = i+1 (Counting i too)

So, total number of siblings on the left of i is

= \text{Number of nodes including }i - \text{Number of nodes through the previous level} - \text{One node for }i\text{ itself}
= (i + 1) - (2^l - 1) - 1
= i + 1 - 2^l + 1 - 1
= i - 2^l + 1

Hence, total number of children of these siblings = 2(i-2^l+1)

Number of elements at any given level l = 2^l

So, total siblings to right of i is:-

= \text{Total nodes in level }l - (\text{Total siblings on left} + 1)
= (2^l) - (i-2^l + 2)
= 2^l + 2^l - i - 2)
= 2^{l+1} - i - 2

So, index of 1st child of node i would be:-

= i + \text{Total siblings on right} + 2*\text{Total siblings on left} + 1
= i + (2^{l+1} - i - 2) + 2(i - 2^l + 1) + 1
= i + 2^{l+1} - i - 2 + 2i - 2^{l+1} + 2 + 1
= i - i + 2i + 2^{l+1} - 2^{l+1} - 2 + 2 + 1
= 2i + 1 [Proved]

Intuitive proof

Although the mathematical approach proves this without doubt, the simplicity of the resulting equation suggests that there should be a simpler way to arrive at this conclusion.

For this two facts should be noted.

  • Children for node i will be found at the very first empty slot.
  • Second is that, all nodes previous to node i, right up to the root, will have exactly two children. This is necessary to maintain the shape of the heap.

Now since all nodes have two children (as per the second fact) so all memory slots taken by the children will be 2((i+1)-1) = 2i. We add one since i starts at zero. Then we subtract one since node i doesn't yet have any children.

This means all filled memory slots have been accounted for except one – the root node. Root is child to none. So finally, the count of all filled memory slots are 2i + 1.

So, by fact one and since our indexing starts at zero, 2i + 1 itself gives the index of the first child of i.

See also

Notes

  1. ^ Min-heaps are used for priority queues because the higher priority is usually represented with lower numeric value, so it's min-heap which pushes high-priority items to the front of a queue.

References

  1. ^ "heapq – Heap queue algorithm". Python Standard Library. http://docs.python.org/library/heapq. html.
  2. ^ "Class PriorityQueue". Java™ Platform Standard Ed. 6. http://download.oracle.com/javase/6/d ocs/api/java/util/PriorityQueue.html.
  3. ^ a b Cormen, T. H. & al. (2001), Introduction to Algorithms (2nd ed.), Cambridge, Massachusetts: The MIT Press, ISBN 0-07-013151-1
  4. ^ Suchenek, Marek A. (2012), "Elementary Yet Precise Worst-Case Analysis of Floyd's Heap-Construction Program", Fundamenta Informaticae (IOS Press) 120 (1): 75–92, doi:10.3233/FI-2012-751, http://iospress.metapress.com/content /A33L4P156K1177K4.
  5. ^ Poul-Henning Kamp. "You're Doing It Wrong". ACM Queue. June 11, 2010.
  6. ^ Chris L. Kuszmaul. "binary heap". Dictionary of Algorithms and Data Structures, Paul E. Black, ed., U.S. National Institute of Standards and Technology. 16 November 2009.
  7. ^ J.-R. Sack and T. Strothotte "An Algorithm for Merging Heaps", Acta Informatica 22, 171-186 (1985).
  8. ^ . J.-R. Sack and T. Strothotte "A characterization of heaps and its applications" Information and Computation Volume 86, Issue 1, May 1990, Pages 69–86.
  9. ^ Atkinson, M.D., J.-R. Sack, N. Santoro, and T. Strothotte (1 October 1986). "Min-max heaps and generalized priority queues.". Programming techniques and Data structures. Comm. ACM, 29(10): 996–1000. http://cg.scs.carleton.ca/~morin/teac hing/5408/refs/minmax.pdf.

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