Ilmu Telekomunikasi    
   
Daftar Isi
(Sebelumnya) WiiWiki (Berikutnya)

Wii U

Wii U
Wii U
Wii U Console and Gamepad.png
The Wii U GamePad with console
DeveloperNintendo
ManufacturerFoxconn,[1] Mitsumi, Nintendo
TypeVideo game console
GenerationEighth generation
Release dateNA 20121118November 18, 2012
EU 20121130November 30, 2012
AU 20121130November 30, 2012
JP 20121208December 8, 2012
Units sold3.06 million (as of December 31, 2012)[2]
Media12 cm 25 GB Wii U Optical Disc[3]
12 cm Wii Optical Disc[3]
Digital distribution
CPUTri-Core IBM PowerPC "Espresso"
Storage capacity

32 GB Internal flash memory, Deluxe Set; 8 GB Internal flash memory, Basic Set[4]

SD card, SDHC Card
USB storage device
Display
Graphics550 MHz AMD Radeon GPU "Latte"[3]
Sound
Controller inputWii U GamePad, Wii U Pro Controller, Wii Remote/Wii Remote Plus, Nunchuk, Wii Balance Board, Classic Controller ,Nintendo 3DS
ConnectivityWi-Fi IEEE 802.11 b/g/n[3]
4 �- USB 2.0[5]
Online servicesNintendo Network
Miiverse
Best-selling gameNintendo Land (pack-in) 2.33 million (as of December 31, 2012)[6]
New Super Mario Bros. U 2.01 million (as of December 31, 2012)[6]
Backward
compatibility
Wii
PredecessorWii
Websitewww.nintendo.com/wiiu

The Wii U (pron.: /ˌw ˈjuː/) is a video game console from Nintendo and the successor to the Wii.[7] The system was released on November 18, 2012 in North America, November 30, 2012 in Europe and Australia, and on December 8, 2012 in Japan.[8][9] It is the first entry in the eighth generation of video game home consoles,[10][11][12] although some authorities have disputed its exact classification.[13][14]

The Wii U is the first Nintendo console to support high-definition graphics, capable of producing video output up to 1080p, and has 2 GB of RAM with half dedicated to the console's operating system.[15] The console was released in two versions:[16] a "Basic" white-colored version with 8 GB of internal Flash storage; and a "Deluxe"/"Premium" black-colored version with 32 GB of Flash storage. The Deluxe package additionally includes stands for the console and for the GamePad, a charging dock for the GamePad, and the pack-in game Nintendo Land. An HDMI cable is included with both versions.[9] The Wii U's primary controller is the Wii U GamePad, which features an embedded touchscreen. The touchscreen is used to supplement the main gameplay shown on the television or, with games supporting Off TV Play, can allow the player to continue playing games by displaying the main gameplay even when the television is off. In addition to the Wii U GamePad, a more traditional controller, called the Wii U Pro Controller, may be used.[17]

The system is backward compatible with Wii, and Wii U games may support compatibility with Wii peripherals, such as the Wii Remote and the Nunchuk. While it is not backward compatible with Nintendo GameCube discs nor peripherals,[18] Nintendo of America's director of entertainment and trend marketing indicated that select GameCube titles would become available for download,[19][20] although Nintendo has since stated it has nothing to announce regarding this.[21]

Contents

History

The console was first conceived in 2008,[22] after Nintendo recognized several limitations and challenges with the Wii, such as the general public perception that the system catered primarily for a "casual" audience.[23] With Wii U, Nintendo explicitly wishes to bring "core" gamers back.[24] Game designer Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for the Wii also contributed to the system being regarded in a separate class to its competitors' systems, the Xbox 360 and PlayStation 3.[25] It was decided that a new console would have to be made to accommodate significant structural changes.

Within the company, there was much debate over the idea for the new console, and the project was scrapped and restarted several times.[26] The concept of a touchscreen embedded within the controller was originally inspired by the blue light on the Wii that illuminates to indicate new messages.[27] Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players (in similar vein to the VMU for Sega's Dreamcast). Much later in development, this was expanded to a full screen that could display the game being played in its entirety, a concept which was suggested but not financially viable earlier in the project.[28]

Pre-announcement

Initial beliefs about the Wii's successor were that the new console would be an "enhanced version" named the "Wii HD". Many journalists claimed that it would have a high-definition video output along with a Blu-ray Disc drive built in with a release sometime in 2011.[29][30] However, Nintendo President Satoru Iwata later stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor.[31] Shigeru Miyamoto also expressed Nintendo's interest in working with HD graphics but clarified that the company is primarily focused on the gameplay experience.[32] In October 2009, Miyamoto said that they had no concrete plans about a successor yet, but knew that the successor would possibly still feature motion controls and they expected its interface to be "more compact" and cheaper.[33] Iwata also mentioned that the Wii's successor might be 3D-compatible but concluded that the adoption rates of 3D televisions should increase to at least 30% first.[34]

In 2010, Nintendo of America President Reggie Fils-Aime commented that he felt "confident the Wii home entertainment console has a very long life in front of it" and declared that a successor would not be launched in the near future.[35] At the E3 2010 presentation, Iwata revealed to the BBC that they would begin announcing a new console once Nintendo ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology [they had]".[36] Later, at an investor's meeting, he disclosed that they were "of course studying and developing the next console to Wii", but they were simultaneously keeping its concepts secret because it was "really important for [his] business to positively surprise people."[37] Reggie Fils-Aime commented in a CNN article and claimed that Nintendo's next home console would not likely feature stereoscopic 3D, based on the 3D technology Nintendo had experimented with.[38]

In April 2011, an uncredited source indicated that Nintendo was planning on unveiling the successor to the Wii during E3 2011, codenamed Project Café,[7] that would be capable of gameplay in HD resolutions[39][40] and will be backward compatible with Wii software.[41] It was also rumored that the console would feature an all new controller with a built in high-resolution screen.[42] The origin of the rumor for the codename (and many other details) was French technology publication 01net.[43] 01net had previously revealed the technical specifications of Sony's PlayStation Vita before it was announced.[44] The new machine was believed twice as powerful as the PlayStation 3 and Xbox 360.[41][45]

Many claims focused on the new controller, which would feature dual analog sticks, a standard D-pad, two bumpers, two triggers and "possibly more".[42][46] IGN compared the functionality of the new controller to a Nintendo GameCube controller.[7] 01net claimed the controller would be "a touch tablet controller, with moderate graphic output," comparing the controller to an iPad with buttons. They also added that there would be a front-facing camera on the controller.[47] Supposedly, the controller would also feature six-axis motion controls that outperform a PlayStation Move motion controller (in terms of fidelity),[48] as well as a built-in sensor bar.[47] The new controller features a 6.2-inch touchscreen.[49] 01net took the rumor a step further and claimed that the touchscreen would be single-touch.[47] Sources from CVG claimed that the controller featured a high-resolution screen.[42] IGN claimed that the controller would allow players to stream entire games to the controller from the console,[7] and that the console itself "is likely to resemble a modernized version of the Super Nintendo Entertainment System (SNES)."[50]

According to Edge, THQ president Brian Farrell allegedly told investors: "We don't expect new hardware any time soon from either Microsoft or Sony. It's different on Nintendo – we'll let them announce their new hardware".[48]

Post-announcement

The Wii U shown at E3 2011, demonstrating the various options of the controller

On April 25, 2011, Nintendo released a statement officially announcing a system to succeed the Wii. They simultaneously announced that it would be released during 2012, and that playable console units would be present at E3 2011 (June 7–9).[51] Speaking at an investor's conference, Nintendo CEO Satoru Iwata stated the Wii successor would "offer something new for home game systems."[52] Iwata also confirmed that the successor to Wii would not launch in the fiscal year of 2012, meaning that it would release after April 2012.[53]

On May 4, 2011, Kotaku reported that Project Café would have 8 GB of flash-based memory on board, with the assumed purpose of storing game saves. The game discs used by the console were said to be of a proprietary format, and to hold up to 25 GB of data, which is similar to the capacity of a single-layer Blu-ray Disc.[54] In early June, Nikkei issued a report confirming earlier rumors that the new console would feature a controller with a 6 inch touchscreen that would give tablet-like controls to games, as well as a rechargeable battery and a camera. Nikkei said the system would be released in mid-2012.[55]

A prototype version of Wii U was showcased at E3 2011. The design of the console and controller were not definitive versions.[56] The controller demonstrated a touch screen over 6 inches wide and contained a built-in microphone, speakers, gyroscope, accelerometer, rumble and camera.[57] All processing is done on the console itself, the output of which can be displayed either on a TV, the controller, or both simultaneously; however, the screen only supports single touch, not multitouch, going against a popular trend across the technology industry,[57] and, at the time of unveiling, the system only supported output to one tablet controller at a time, though Nintendo was reportedly looking into allowing for such functionality in the final version of the hardware.[58] Games that were confirmed were New Super Mario Bros. U and the change of console from the Wii to Wii U of the long-in-development Pikmin 3.[59] A list of third party titles was also announced to be available at release, and were on show with trailers from PlayStation 3 and Xbox 360 versions.[60][citation needed]

Shares of Nintendo fell almost 10 percent in the two days following the unveiling of Wii U to levels not seen since 2006.[61] Some analysts expressed skepticism in regards to the addition of a touch screen to the controller, expressing concern that the controller would be less affordable and less innovative than the original Wii Remote.[62]

On July 5, 2011, when asked about whether or not the Wii U was going to support 3D, Iwata told San Jose Mercury News, "If you are going to connect Wii U with a home TV capable of displaying 3-D images, technologically, yes, it is going to be possible, but that's not the area we are focusing on."[63]

On October 27, 2011, Iwata stated during an investors meeting that the Wii U would be released after March 2012, and its final specification and form were revealed at E3 2012.[64]

Nintendo presented the Wii U at the 2012 International Consumer Electronics Show which took place from January 10 to 13.[65]

On January 26, 2012, Iwata told investors that the Wii U would be launched by the 2012 year end shopping season in all major regions.[66] Furthermore, Iwata stated that the console would feature a unified online system known as Nintendo Network, which would feature user account support as opposed to the use of friend codes. Nintendo Network would also provide the framework for online multiplayer interactions, add-on content sales, as well as digital distribution of applications and video games.[67] Moreover, Iwata mentioned that the Wii U controller would support NFC, which would allow the system to wirelessly interact with figurines and cards created by developers. It would also allow for microtransactions to take place wirelessly using credit cards that have NFC support.[66]

On September 12, 2012, Nintendo announced that launch date was set to December 8, 2012 in Japan.[68] On September 13, 2012, Nintendo announced that North America launch date would be November 18, 2012.[69] The Wii U will be available in two bundles: Basic ($299.99 in US) and Deluxe ($349.99 in US). Nintendo Australia and Nintendo of Europe announced that the Wii U would be released in Australia and Europe simultaneously on November 30, 2012. Both regions will receive the Basic ($349.95 AUD) and Deluxe ($429.95 AUD) bundles.[70] The Basic bundle contains essentials including 8 GB of storage, the Wii U GamePad and stylus and an HDMI cable, while the Deluxe bundle adds on a Nintendo Network Premium Subscription, 32 GB of onboard storage, a sensor bar, the Nintendo Land game (all regions except Japan), as well as stands for the console and controller.[71][72]

Hardware

At launch, Nintendo revealed that the Wii U would be available in two colors, black and white. The white version is called Basic Set in North America and Basic Pack in Europe and Australia , and the black version is called Deluxe Set in North America and Premium Pack in Europe and Australia . The Nintendo official E3 webpage shows both colors[3] with the white one in the Basic set and the black one in the Deluxe set.

Controllers

Wii U GamePad

An illustration of the Wii U GamePad (White)

The Wii U GamePad is the main controller for the Wii U. It features a built-in touchscreen, which can either supplement or replicate the gameplay shown on the main display. When using the "Off TV Play" function, the controller can function as a standalone screen without the use of a television screen. The controller features an accelerometer, gyroscope, camera, dual analog sticks, a built-in sensor strip, a built-in microphone, and supports near field communication (which can be used for, among other uses, figurines that can interact with the console and wireless credit card payments with compatible cards).[73] The console will also be compatible with the Wii Remote Plus, Nunchuk and Wii Balance Board, as well as a Wii U Pro Controller for more traditional controls.[74] Two GamePads are supported per console.[75] Gamepad wireless transmission is using 5150-5250 MHz indoor frequency band and based on IEEE 802.11n[76] standard, while using custom proprietary transfer protocol and software co-developed by Broadcom and Nintendo[77]

Shigeru Miyamoto promoted the idea of the GamePad, stating that he supports being able to use a secondary screen while someone else is watching the television. Wii U offers asymmetric competition, where the player using the GamePad has one experience and wins in a certain way, while competing players have different ways to play and win.

Wii U Pro Controller

The Wii U Pro Controller is the second controller released for the console, available separately. Like more traditional controllers, it features standard control sticks, buttons, and triggers. Nintendo unveiled the Pro Controller at E3 2012 with the aim of attracting more "hardcore" gamers to make the Wii U more competitive with Sony's and Microsoft's offering.[78] Many video game journalists have noted the similarity between the controller and Microsoft's Xbox 360 Controller.[79][80] Nintendo claims that the design of the Pro Controller is an “enhanced version” of the Classic Controller and "offers a richer experience."[81] Regardless of this, certain games with flexible control schemes, such as Call of Duty: Black Ops II and Trine 2: Director's Cut, are also compatible with the Classic Controllers. The Wii U Pro Controller, however, is not compatible with previous-generation Wii games[82] nor with particular Wii U titles such as Nintendo Land and New Super Mario Bros U which contain gameplay that depends on the player utilising both the TV screen and the gamepad.

Technical specifications

Nintendo has released technical specifications of the Wii U hardware, which are listed below. These specifications are subject to change.[3][5]Note: Neither Nintendo nor IBM has verified any clock speeds given.

Processors
  • GPU: AMD Radeon High Definition[3] processor codenamed "Latte" with an eDRAM cache built onto the die[84] reportedly clocked at 550 MHz.[83]

The Wii U CPU is designed by IBM. It is described by IBM as an "all-new, Power-based microprocessor",[85] the processor is a multi-core design manufactured at 45 nm with an eDRAM cache. Neither Nintendo nor IBM has revealed detailed specifications, such as the number of cores, clock rate, or cache sizes. References have been made to the chip containing "a lot" of eDRAM and "the same processor technology found in Watson".[86] The Wii U CPU is produced by IBM at their 300 mm semiconductor manufacturing facility in East Fishkill, New York.[85] Both the CPU and the GPU are on one MCM.[84]

RAM
  • 2 GB total, consisting of four 512 MB (4 Gb) DDR3-1600 DRAM chips at 12.8 GB/s total bandwidth, with 1 GB reserved for the operating system and unavailable to games[87]
Storage
  • 8 GB (Basic) or 32 GB (Deluxe (NA)/Premium (EU)) Internal flash memory, expandable via SD memory cards up to 32 GB (Wii Mode only) and USB hard disk drives up to 2 TB (Wii U Mode only)[88][89]
  • Slot-loading optical disc drive compatible with 12 cm "proprietary high-density optical discs" (25 GB per layer)[90][91] and 12 cm Wii optical discs
Ports and peripheral capabilities
  • SD memory card slot (supports SDHC cards)
  • USB 2.0 ports (two at front of console, two at rear)
  • Sensor Bar power port
  • "AV Multi Out" port
  • HDMI 1.4 out port[63]
Internet Browser
  • Browser Engine: NetFront Browser NX v2.1
  • User agent: Mozilla/5.0 (Nintendo WiiU) AppleWebKit/534.52 (KHTML, like Gecko) NX/{Version No} NintendoBrowser/{Version No}.US
  • Supported Protocols: HTTP1.0/HTTP1.1/SSL3.0/TLS1.0/TLS1.1/ TLS1.2
  • Plug-ins: Does not support plug-ins, such as Adobe Flash.
Wii U GamePad
  • Built-in 9-axis motion sensors (3-axis accelerometer, 3-axis gyroscope and a 3-axis geomagnetic sensor)[92]
  • Stereo Speakers and Microphone
  • Volume Control
  • Front-facing camera
  • IR Sensor strip
  • Infrared Transceiver (part of "TV Control" feature)
  • Headphone jack
  • 6.2 inch (15.7 cm) 16:9 resistive touchscreen
  • Two clickable analog sticks and one D-pad
  • Stylus
  • Select, Start, TV Control, Home and Power buttons
  • A/B/X/Y face buttons, L/R bumper buttons and ZL/ZR trigger buttons
  • Rumble
  • Controller sync button
  • NFC[66]
  • Wireless communication with console based on IEEE 802.11n operating at ~5.2 GHz and technically supports repeaters.[76]
  • Multi-Purpose External Extension Connector (power and data transmission for possible future additional accessories)
  • Two metal contacts for charging cradle power connectors (at the bottom around external extension connector)
Note: The Wii U is also compatible with the Wii Remote Plus, Nunchuk, Classic Controller, and the Wii Balance Board.[93]
Video
Audio
  • "AV Multi Out" port: RCA Analog stereo
  • HDMI output: six-channel (5.1) linear PCM

Features

Near field communication

The Wii U's near field communication chip is located on the Wii U GamePad. The NFC chip can be used to allow users to import content from supported devices. This is achieved by placing the device on the Wii U GamePad. The NFC chip also has the ability to write information on items which can be used as a means of transferring information.[94] Moreover, the NFC chip can also be used to make wireless transaction using supported credit cards by simply placing the credit card on top of the Wii U GamePad.[95]

Network capabilities

Nintendo Network.svg

Nintendo Network is Nintendo's unified network infrastructure similar to the Sony's PlayStation Network and Microsoft's Xbox Live. Available on the Nintendo 3DS and the Wii U, Nintendo Network for the latter provides the means for online multiplayer, video chatting (achieved by the using the Wii U Gamepad's inbuilt camera), as well as digital downloads. Nintendo Network on the Wii U will use a user account system much like the PlayStation Network and Xbox Live. One Wii U system can contain up to 12 user accounts.[96] The user account system on the Wii U will replace the previous friend code model that was used on the Wii, but will not eliminate use of friend codes completely as they now serve a different purpose on the Wii U. The Wii U team also has administrators to remove inappropriate content.[97] Nintendo Network can also be used as a means to achieve Wii U and Nintendo 3DS connectivity.

Nintendo eShop

Nintendo eShop logo (new).png

The Wii U's eShop will be Nintendo's digital distribution store. Available at launch, the eShop will provide the means to download digital Wii U titles, retail Wii U titles, WiiWare titles, Virtual Console titles, and applications. The Wii U's eShop will also allow users to obtain patches, add-ons, and expansions for both retail and digital games. Moreover, all content obtained from the Wii U's eShop are attached to a user account, and they cannot be moved to other Wii U systems. Therefore if the console has issues in which require a replacement, purchased funds and licenses cannot be transferred to the new console.[98]

Miiverse

Miiverse Logo.png

The Wii U also contains an integrated social network system called Miiverse. Miiverse is directly integrated into the Wii U's system menu and can also be integrated into games and it can be accessed at any time. It allows users to chat with one another through text. Miiverse allows users to share their achievements in supported games. Nintendo has stated that Miiverse uses standard internet technologies, and so it can easily be accessed through personal computer, mobile devices, tablets, and the Nintendo 3DS; however, accessibility to the Miiverse by devices other than the Wii U will be supported after the launch of the Wii U. Nintendo has stated that Miiverse will be moderated through software filtering as well as through human resources team hired by Nintendo, as such comments posted can take up to 30 minutes to be posted.[99]

Internet Browser

Wii U Internet Browser logo.png

The Wii U also contains a web browser which allows users to browse the web on the Wii U GamePad or a television screen. The web browser contains presentation effects such as the opening of stage curtains which can be used when the user wishes to share a web page from the Wii U Gamepad onto the television screen. The web browser also supports HTML5, YouTube, and various other social media.[100]

SpotPass

Similar to Nintendo 3DS's more distinctly mobile SpotPass functionality, the Spotpass feature is an online utility which is built into the Wii U system. It allows the Wii U to automatically download available content via WiFi in the background even when the Wii U is already running an application. Content that can be downloaded via Spotpass includes firmware updates, patches, and specific in-game content. Content currently being downloaded can be viewed in the Download Manager, accessed via the Wii U's HOME Menu.

Media capabilities

Nintendo TVii logo.png

Nintendo is working with Netflix, Hulu Plus, Amazon Instant Video, and YouTube to bring streaming digital movie and television content to the Wii U. Nintendo has demonstrated that simple gestures can be used on the Wii U GamePad to transfer video content from the GamePad to the television screen. Users will also have the ability to switch from the television screen to the Wii U GamePad when watching videos.[101]

The Wii U GamePad can also be used as a universal television remote with a built in guide, even when the Wii U is off.[102] Nintendo also preannounced a free television based service called Nintendo TVii. Nintendo TVii allows users to find programs on Hulu Plus, Netflix, Amazon Instant Video, and on their cable network. Users are then able to select the source of the program they wish to watch and watch that program on their television or on the Wii U GamePad. Users can also use the GamePad screen to get information on the show they are watching, this information is received from Wikipedia, IMDb, and other source services. The information provided on the GamePad for each show can range from reviews, screenshots, player positions updated in realtime (in sports broadcasts), cast lists, trailers, and general information about the show. Users can then interact with the information as well as share and comment on the information on social networks such as Miiverse, Facebook, and Twitter through the GamePad while they watch their show on the TV screen. Users will also be able to control their DVR through the Wii U and the GamePad.[103] Nintendo TVii was made by Nintendo in partnership with i.TV.[104] Nintendo TVii was made available with the Wii U's release in Japan on December 8, 2012.[105] It was released in North America on December 20, 2012[106] and is scheduled to be released in Europe sometime in 2013.[107]

Nintendo had initially delayed the deployment of some media capabilities for the Wii U as it delayed its online infrastructure. Late in the launch day, a firmware update deployed the Netflix app.[108] Then, access to the Hulu Plus, Amazon Instant Video, and YouTube apps gradually became active later in the launch week.

System software

The Wii U system software is integrated with Miiverse and Nintendo Network. When the Wii U powers on, the television screen will show the WaraWara Plaza[109] in which user status and comments on Miiverse are shown, whereas the GamePad will show the software launcher menu where games and applications can be launched from. The WaraWara Plaza and the software launcher view can be swapped between the television screen and the Wii U GamePad screen. The Wii U system software allows users to access Miiverse, surf the Internet using the Wii U Internet Browser, watch movies and TV shows on Nintendo TVii, download apps through the Nintendo eShop, and check for notifications without the player needing to close their game.[110]

Backward compatibility

The Wii U is compatible with most Wii games, both on disc and digital. Wii accessories such as the Wii Remote, Wii Remote Plus, Nunchuk, and Balance Board also remain compatible.[111] It is also possible to move downloaded software and save files from the Wii to the Wii U.[89] However, despite the Wii's general compatibility with GameCube games, the Wii U is not compatible with GameCube discs or accessories, although Nintendo has stated that some GameCube games will be available as Virtual Console titles through the Wii U's eShop.[19] While original Wii games are playable on the Wii U system, they cannot be played on the GamePad screen.[112]

Games

The Wii U was launched with 29 games in North America on November 18, 26 games in Europe and 25 games in Australia on November 30, and 11 games in Japan on December 8, 2012. Digital-only games via Nintendo eShop were also available on launch day for the Wii U in North America, Europe, and Australia.

Titles developed or published by Nintendo include Nintendo Land, New Super Mario Bros. U, Lego City Undercover,[113] Pikmin 3, Wii Fit U, Game & Wario, Bayonetta 2[113] and a new entry in the Super Smash Bros. series.[114]

Third-party titles that were released alongside the Wii U's launch or early in its lifespan include Darksiders II, Assassin's Creed III, Mass Effect 3, Ninja Gaiden 3: Razor's Edge, Batman: Arkham City Armored Edition, Just Dance 4, Madden NFL 13, and Scribblenauts Unlimited, as well as exclusives such as ZombiU and Rabbids Land.

In January 2013, Nintendo announced that NES, Super NES and Game Boy Advance titles will be made available for the Virtual Console service on the Wii U in Spring 2013 and will include the option to use Off TV Play on the Wii U Gamepad and the ability to post on Miiverse.[115]

Reception

Reviews have been mixed. John Teti of The A.V. Club's Gameological Society considers the Wii U a compelling video game system which lacks focus, citing Nintendo Land as "ideas act[ing] in service of the technology" simply to show off features of the console.[116] Ben Gilbert of Engadget states that Nintendo delivers on its promise of releasing "a modern HD gaming console," but notes that, "there are also some major missteps and half-baked ideas: a befuddling Friends List / Miiverse connection, a complete lack of many system-wide console standards (group chat, achievements, the ability to play non-game disc-based media) and a game controller that lasts only 3.5 hours.", and states that he cannot give a complete assessment of the console with online components such as Nintendo TVii missing at launch time.[117] Similarly, TechRadar praised the system's Gamepad functionality and HD graphics, but criticized the limited battery power for the Gamepad, and that there wasn't much of a system seller around its launch period.[118]

Sales

During its first week of release in the United States, Nintendo sold its entire allotment of over 400,000 Wii U units[119] and sold a total of 425,000 units for the month of November, according to the NPD Group.[120] It also sold over 40,000 consoles in the UK in its first weekend.[121] In Japan, over 600,000 Wii U units were sold during December 2012.[122] According to the NPD Group, nearly 890,000 Nintendo Wii U units have been sold in the United States after 41 days on the market. [119]

As of 31 December 2012 (2012-12-31)[update], Nintendo reports 3.06 million units have been sold worldwide.[2] In comparison, Microsoft's Xbox 360 and Sony's Playstation 3 sold 600,000 and 1 million units respectively in a similar timeframe.[123]

In January 2013, the Wii U sold 57,000 units in the US.[124] By comparison, the original Wii sold 435,000 in January 2007, also 2 months after launch.[125] Initial sales numbers in the US and other territories were lower than expected, resulting in Nintendo cutting sales projections for FY 2013 by 17 percent, from 5.5 million to 4 million.[126] This has left some critics questioning the future of Nintendo, describing the Wii U as being in "trouble" and potentially moving away from the hardware sector.[127][128]

See also

Portal iconNintendo portal
Portal iconVideo games portal
  • Nintendo video game consoles


References

  1. ^ "iPhone, Wii U Manufacturer Admits to Employing Children". IGN. October 17, 2012. Retrieved October 17, 2012. 
  2. ^ a b "Consolidated Sales Transition by Region" (PDF). Nintendo. 2013-01-30. http://www.nintendo.co.jp/ir/library/ historical_data/pdf/consolidated_sale s_e1212.pdf. Retrieved 2013-01-30.
  3. ^ a b c d e f g h i j "Nintendo All-access @ E3 2012 – Wii U". Nintendo.com. June 5, 2012. http://e3.nintendo.com/wiiu/. Retrieved June 18, 2012.
  4. ^ "Wii U Official Site - Technical Specs". Nintendo.com. 2012-11-18. http://www.nintendo.com/wiiu/features /tech-specs/. Retrieved 2012-11-26.
  5. ^ a b "Wii U technical specification revealed". Gamepur.com. http://www.gamepur.com/news/4082-wii- u-technical-specification-revealed.ht ml. Retrieved 2011-06-07.
  6. ^ a b "Top Selling Software Sales Units". Nintendo. 2012-12-31. http://www.nintendo.co.jp/ir/pdf/2013 /130131e.pdf. Retrieved 2013-02-03.
  7. ^ a b c d "'Wii 2' Codenamed 'Project Café'". IGN. 2011-04-15. http://wii.ign.com/articles/116/11620 45p1.html. Retrieved 2011-04-16.
  8. ^ "Wii U confirmed for Europe this year". Metro. 
  9. ^ a b "WiiU Price and Release Date Announced". WiiU News. 2012-09-13. http://wiiu.dcemu.co.uk/wiiu-price-an d-release-date-announced-491879.html. Retrieved 2012-09-13.
  10. ^ "Nintendo's New Wii U Wows at E3, and Changes Gaming Forever…". Singularity Hub. Retrieved June 11, 2011. 
  11. ^ "Nintendo's Project Cafe: Will Gamers Feel The Buzz?". Business Insider. Retrieved June 11, 2011. 
  12. ^ "Weekend Hot Topic, Part 2: Xbox 720 and PlayStation 4". Metro.co.uk. http://www.metro.co.uk/tech/games/864 607-weekend-hot-topic-part-2-xbox-720 -and-playstation-4. Retrieved June 11, 2011.
  13. ^ Tassi, Paul (February 4, 2013). "EA CEO Doesn't Think Wii U is a 'Next Gen' Console". http://www.forbes.com/sites/insertcoi n/2013/02/04/ea-ceo-doesnt-think-wii- u-is-a-next-gen-console/. Retrieved February 28, 2013.
  14. ^ Leadbetter, Richard (February 5, 2013). "Wii U graphics power finally revealed". EuroGamer.net. http://www.eurogamer.net/articles/df- hardware-wii-u-graphics-power-finally -revealed. Retrieved February 28, 2013.
  15. ^ Nintendo Direct Japan 9/13/12 on YouTube
  16. ^ "Wii U Official Site - What's in the box". Nintendo. http://www.nintendo.com/wiiu/features /whats-in-the-box/. Retrieved December 3, 2012.
  17. ^ "Nintendo Unveils Wii U Pro Controller before E3, Wireless but No Touch Screen". GameNGuide. June 5, 2012. http://www.gamenguide.com/articles/19 43/20120605/nintendo-wii-u-pro-contro ller-e3.htm.
  18. ^ "E3 2011: Pas de jeux GameCube sur Wii U" (in French). Gamekult. 2011-06-09. http://www.gamekult.com/actu/e3-2011- pas-de-jeux-gamecube-sur-wii-u-A00000 93568.html. Retrieved 2011-06-10.
  19. ^ a b July 21, 2011 By Jeffrey Van Camp (2011-07-21). "Wii U virtual console will have GameCube games, says Nintendo". Digital Trends. http://www.digitaltrends.com/gaming/w ii-u-virtual-console-will-have-gamecu be-games-says-nintendo/. Retrieved 2012-06-12.
  20. ^ Start/Select. Event occurs at 1:15. http://www.gamespot.com/xbox360/rpg/f allout-new-vegas---old-world-blues/vi deo/6324668. Retrieved 2011-07-28.
  21. ^ Jason Schreier (2012-09-20). "10 GameCube Games That Should Be Downloadable On Wii U". kotaku.com. http://kotaku.com/5944545/10-gamecube -games-that-should-be-downloadable-on -wii-u. Retrieved 2012-12-08.
  22. ^ "Iwata Asks: E3 2011 Special Edition". p. 1. Archived from the original on 2011-09-27. http://www.webcitation.org/61zzUJ638. Retrieved 2011-06-09. "Iwata: I've been looking back at my calendar right before this interview, and I noticed that it's been just about three years since we started having meetings about this."
  23. ^ "Iwata Asks: E3 2011 Special Edition". p. 7. Archived from the original on 2011-09-27. http://www.webcitation.org/61zzUJ638. Retrieved 2011-06-09. "Iwata: The other things is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light with each other, saying these are machines aimed towards those who passionately play games. [...] It was a categorization between games that were aimed towards core, and casual."
  24. ^ "Iwata Asks: E3 2011 Special Edition". p. 7. Archived from the original on 2011-09-27. http://www.webcitation.org/61zzUJ638. Retrieved 2011-06-09. "Iwata: On the other hand, I certainly do not think that Wii was able to cater to every gamer's needs, so that's also something I wanted to resolve. [...] The keyword for our presentation at this year's E3 is "Deeper and Wider". With Wii U, I would like to offer this proposal with that idea"
  25. ^ "Iwata Asks: E3 2011 Special Edition". p. 7. Archived from the original on 2011-09-27. http://www.webcitation.org/61zzUJ638. Retrieved 2011-06-09. "Miyamoto: But one of the key reasons that such things as the core and the casuals exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference."
  26. ^ "Iwata Asks: E3 2011 Special Edition". p. 1. Archived from the original on 2011-09-27. http://www.webcitation.org/61zzUJ638. Retrieved 2011-06-09. "Iwata: We actually debated quite a bit until we settled on the way it is now. There was a lot of back and forth before reaching where we are now. Miyamoto: Right, we did. We started from scratch many times."
  27. ^ "Iwata Asks: E3 2011 Special Edition". p. 2. Archived from the original on 2011-09-27. http://www.webcitation.org/61zzUJ638. Retrieved 2011-06-09. "Miyamoto: The Wii console did have the blue illumination lamp to notify new messages, but the amount of information a lamp could get across was limited... Iwata: It was only able to say whether there was new information or not, so it had limits on what it could do. Miyamoto: Yeah, so we started from the notion of "It would be nice if there was a small monitor of sorts other than the TV, where we could always see the status of the Wii console.""
  28. ^ "Iwata Asks: E3 2011 Special Edition". p. 2. Archived from the original on 2011-09-27. http://www.webcitation.org/61zzUJ638. Retrieved 2011-06-09. "Miyamoto: Right, although a larger screen is more attractive, we debated about things like how a bigger screen wouldn't work within the budget constraints… it went in many directions. And as we were working on it, the situations surrounding us worked to our advantage. It felt like we were able to get closer to what we were originally envisioning."
  29. ^ "Wii HD in 2011?". IGN. http://wii.ign.com/articles/915/91510 6p1.html. Retrieved April 25, 2011.
  30. ^ Davidson, John (September 30, 2008). "New Wii due by 2011". What They Play. Archived from the original on 2010-04-12. http://web.archive.org/web/2010041207 5212/http://www.whattheyplay.com/blog /2008/09/30/new-wii-due-by-2011/. Retrieved August 7, 2010.
  31. ^ Ivan, Tom (June 5, 2009). "Nintendo: No "Significant Reason" To Make Wii HD". Edge. http://wayback.archive.org/web/201201 25112416/http://www.next-gen.biz/news /nintendo-no-%C3%ACsignificant-reason %C3%AE-make-wii-hd. Retrieved 2011-04-17.
  32. ^ Brightman, James (October 15, 2009). "Nintendo:Miyamoto on HD Graphics: Nintendo Games Will Move Along with Progression of Technology". IndustryGamers. http://www.industrygamers.com/news/mi yamoto-on-hd-graphics-nintendos-games -will-move-along-with-progression-of- technology. Retrieved 2011-04-17.
  33. ^ "Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto – Popular Mechanics". Popular Mechanics. December 18, 2009. http://www.popularmechanics.com/techn ology/gadgets/video-games/4334387. Retrieved April 15, 2011.
  34. ^ "E32010: Wii Successor "Probably" 3D – Iwata". EDGE. June 17, 2010. http://wayback.archive.org/web/201201 25112930/http://www.next-gen.biz/news /e32010-wii-successor-%C3%ACprobably% C3%AE-3d-iwata. Retrieved April 15, 2011.[dead link]
  35. ^ Edwards, Cliff (January 13, 2010). "Nintendo: No Wii Successor Anytime Soon". BusinessWeek. http://www.businessweek.com/the_threa d/techbeat/archives/2010/01/nintendo_ no_wii_successor_anytime_soon.html. Retrieved August 7, 2010.
  36. ^ Bramwell, Tom (June 23, 2010). "Wii successor "when we run out of ideas" Wii News – Page 1". Eurogamer. http://www.eurogamer.net/articles/wii -successor-when-we-run-out-of-ideas. Retrieved August 7, 2010.
  37. ^ "Iwata: Wii successor will surprise people". QuickJump. August 4, 2010. http://www.qj.net/qjnet/wii/iwata-wii -successor-will-surprise-people.html. Retrieved August 7, 2010.
  38. ^ "After false starts, Nintendo sees a world ready for 3-D". CNN Tech. 2011-03-25. Retrieved 2011-04-17. 
  39. ^ "Multiple Sources Confirm New Nintendo HD Console". Game Informer. 2011-04-14. http://www.gameinformer.com/b/news/ar chive/2011/04/14/new-nintendo-console -at-e3.aspx. Retrieved 2011-04-17.
  40. ^ "Sources from IGN and GameInformer leak info on Nintendo's new console". LazyTechGuys. 2011-04-15. http://www.lazytechguys.com/featured/ new-nintendo-console-will-debut-at-e3 /. Retrieved 2011-04-18.
  41. ^ a b "Nintendo Set to Reveal New Console". IGN. 2011-04-14. http://wii.ign.com/articles/116/11618 75p1.html. Retrieved 2011-04-16.
  42. ^ a b c "Wii 2 is 'Project Café', says report – tech specs, controller details claimed". CVG. 2011-04-15. http://www.computerandvideogames.com/ 298348/news/wii-2-is-project-caf-says -report-tech-specs-controller-details -claimed/. Retrieved 2011-04-18.
  43. ^ "Project Café : la Wii 2 de Nintendo aura une tablette pour manette" (in French). 01net. 2011-04-15. http://www.01net.com/editorial/531660 /project-cafe-la-wii-2-de-nintendo-au ra-une-tablette-pour-manette/. Retrieved 2011-04-17.
  44. ^ "More Nintendo console rumors about hardware, touch screen". Destructoid. 2011-04-15. http://www.destructoid.com/more-ninte ndo-console-rumors-about-hardware-tou chscreen-198922.phtml. Retrieved 2011-04-18.
  45. ^ "New Nintendo Console Debuting At E3 This June, Launching In 2012, More Powerful Than Xbox 360 and PS3". Kotaku. 2011-04-14. http://kotaku.com/#!5792165/new-ninte ndo-console-debuting-at-e3-launching- in-2012-more-powerful-than-xbox-360-a nd-ps3. Retrieved 2011-04-18.
  46. ^ Jackson, Mike. "Wii 2 controller details: 8 buttons, twin analogues". ComputerAndVideoGames. http://www.computerandvideogames.com/ 299070/news/wii-2-controller-details- 8-buttons-twin-analogues.
  47. ^ a b c "Wii 2: Fresh rumours emerge on 'Project Café'". Develop. 2011-04-15. http://www.develop-online.net/news/37 510/Wii-2-Fresh-rumours-emerge-on-Pro ject-Cafe. Retrieved 2011-04-17.
  48. ^ a b "Sources Confirm More Details On Wii Successor". EDGE. 2011-04-15. http://www.next-gen.biz/news/sources- confirm-more-details-wii-successor. Retrieved 2011-04-17.
  49. ^ "It would be soft of a "Super VMU" on steroids at 6 inches with a digital cross". :LazyTechGuys. 2011-04-21. http://www.lazytechguys.com/featured/ rumor-wii-2s-controller-touchscreens- and-processing-power/.
  50. ^ "Project Cafe: The Tech Behind Nintendo's Next Console". IGN. 2011-04-21. http://wii.ign.com/articles/116/11633 62p1.html. Retrieved 2011-04-29.
  51. ^ Ashcraft, Brian (2011-04-24). "Nintendo Confirms Wii Successor". Kotaku.com. Retrieved 2011-04-25. 
  52. ^ Jackson, Mike. "Wii 2 promises 'something new for home consoles'". ComputerAndVideoGames. http://www.computerandvideogames.com/ 299234/news/wii-2-promises-something- new-for-home-consoles.
  53. ^ Mike Jackson. "Iwata: No Wii successor until after FY2012". ComputerAndVideoGames. http://www.computerandvideogames.com/ 299079/news/wii-2-350-400-ships-in-oc tober-possibly-called-stream.
  54. ^ "Nintendo's Next Console Will Enter the HD Era, but Not the Hard Drive Era". Kotaku.com. 2011-05-04. http://kotaku.com/#!5797890/nintendos -next-console-will-enter-the-hd-era-b ut-not-the-hard+drive-era. Retrieved 2011-05-04.
  55. ^ "Nikkei Confirms Wii 2 Controller Details". Andriasang.com. 2011-06-03. http://wayback.archive.org/web/201106 06122726/http://www.andriasang.com/e/ blog/2011/06/04/nikkei_wii_controller _details/. Retrieved 2011-06-03.
  56. ^ Keza Macdonald. "WiiU - Hands-on impressions and hardware photos". VG247. http://www.vg247.com/2011/06/07/wiiu- first-ever-close-up-hardware-images-a nd-impressions/.
  57. ^ a b Snow, Blake (2011-06-11). "7 Things You Didn't Know About the Nintendo Wii U". Fox. 
  58. ^ Crossley, Rob. "Nintendo 'working on Wii U support for two tablets'". Develop. http://www.develop-online.net/news/39 077/Nintendo-working-on-Wii-U-support -for-two-tablets.
  59. ^ "Pikmin Coming to Wii U". Nintendo World Report. June 7, 2011. http://www.nintendoworldreport.com/ne ws/26645.
  60. ^ Vlad Savov. "Nintendo admits its Wii U highlight reel was spiced up with PS3 and Xbox 360 footage". Engadget. http://www.engadget.com/2011/06/08/ni ntendo-admits-its-wii-u-highlight-ree l-was-spiced-up-with-ps3/.
  61. ^ "Nintendo president puzzled by investor reaction to Wii U". Reuters. 2011-06-10. Retrieved 2011-06-11. 
  62. ^ Kevork Djansezian. "Nintendo shares continue to fall on Wii U". http://ph.news.yahoo.com/nintendo-sha res-continue-fall-wii-u-160319660.htm l.
  63. ^ a b c Wolverton, Troy (July 5, 2011). "Mercury News interview: Satoru Iwata, Nintendo president". Mercury News. http://www.mercurynews.com/business/c i_18393379. Retrieved 2011-07-26.[dead link]
  64. ^ Winehouse, Alex (October 28, 2011). "Wii U To Be Released After March 2012, Nintendo Confirm". Gigwise. http://www.gigwise.com/news/68239/Wii -U-To-Be-Released-After-March-2012-Ni ntendo-Confirm.
  65. ^ Jeff Bakalar (December 16, 2011). "What will CES 2012 have in store for gaming?". CNET. http://ces.cnet.com/8301-33374_1-5734 4520/what-will-ces-2012-have-in-store -for-gaming/#ixzz1gyo0fVPP. Retrieved 2011-12-16.
  66. ^ a b c "Corporate Management Policy Briefing/Third Quarter Financial Results Briefing for Fiscal Year Ending March 2012". Nintendo.co.jp. 2012-01-27. http://www.nintendo.co.jp/ir/en/libra ry/events/120127/04.html. Retrieved 2012-06-12.
  67. ^ "Corporate Management Policy Briefing/Third Quarter Financial Results Briefing for Fiscal Year Ending March 2012". Nintendo.co.jp. 2012-01-27. http://www.nintendo.co.jp/ir/en/libra ry/events/120127/05.html. Retrieved 2012-06-12.
  68. ^ Ashcraft, Brian (September 13, 2012). "Wii U Goes On Sale In Japan On December 8". Kotaku. http://kotaku.com/5942871/wii-u-goes- on-sale-in-japan-on-december-8. Retrieved September 15, 2012.
  69. ^ Pham, Alex (September 13, 2012). "Nintendo's Wii U to go on sale Nov. 18 for $299.99 and $349.99". Los Angeles Times. http://www.latimes.com/entertainment/ envelope/cotown/la-et-ct-nintendo-ann ounces-wii-u-pricing-and-release-date -20120913,0,6891969.story. Retrieved September 15, 2012.
  70. ^ "Wii U out in Australia on November 30th, $349 and $429". Vooks. http://www.vooks.net/wii-u-out-in-aus tralia-on-november-30th-349-and-429/. Retrieved September 15, 2012.
  71. ^ White, Mike (September 12, 2012). "Wii U Price And Release Date Just Announced". NintendoWiiU.com. http://nintendowiiu.com/wii-u-price-a nd-release-date-just-announced/. Retrieved September 15, 2012.[dead link]
  72. ^ Kohler, Chris (September 13, 2012). "Wii U Will Ship in North America Nov. 18 In $300, $350 Bundles". Wired.com. http://www.wired.com/gamelife/2012/09 /wii-u-liveblog-us/. Retrieved September 15, 2012.
  73. ^ "Corporate Management Policy Briefing/Third Quarter Financial Results Briefing". Nintendo. January 27, 2012. http://www.nintendo.co.jp/ir/en/libra ry/events/120127/04.html. Retrieved February 11, 2012.
  74. ^ "Nintendo Unveils Hardcore Wii U Controller". Kotaku.com. http://kotaku.com/5915318/nintendo-un veils-hardcore-wii-u-controller. Retrieved 2012-06-12.
  75. ^ Jon Fingas (2012-06-05). "Nintendo: two Wii U Gamepads will work on one system". Engadget. http://www.engadget.com/2012/06/05/ni ntendo-two-wii-u-gamepads-will-work-o n-one-system/. Retrieved 2012-06-05.
  76. ^ a b Crecente, Brian (16 November 2012). "Wireless Tech Behind WiiU Gamepad". Polygon.com. http://www.polygon.com/2012/11/16/365 3294/wii-u-range-test-gamepad. Retrieved 27 November 2012.
  77. ^ Satoru, Iwata (September 2012). "Iwata Asks: WiiU Gamepad". Nintendo. http://iwataasks.nintendo.com/intervi ews/#/wiiu/gamepad/0/0. Retrieved 27 November 2012.
  78. ^ Franich, Darren (June 3, 2012). "The Wii U Pro Controller looks very familiar...". EW.com. http://popwatch.ew.com/2012/06/03/wii -u-pro-controller-xbox/. Retrieved July 28, 2012.
  79. ^ Kain, Erik (June 5, 2012). "Nintendo's Smart Decision With Its Wii U Pro Controller". Forbes. http://www.forbes.com/sites/erikkain/ 2012/06/05/nintendos-smart-decision-w ith-its-wii-u-pro-controller/. Retrieved July 28, 2012.
  80. ^ Grubb, Jeffrey (June 3, 2012). "Nintendo’s Wii U Pro Controller may make Microsoft blush". VentureBeat. http://venturebeat.com/2012/06/03/nin tendos-wii-u-pro-controller-may-make- microsoft-blush/. Retrieved July 28, 2012.
  81. ^ Liebl, Matt (June 12, 2012). "Nintendo defends Wii U Pro Controller design". GameZone. http://www.gamezone.com/products/wii- u/news/nintendo-defends-wii-u-pro-con troller-design. Retrieved July 28, 2012.
  82. ^ "Wii U Pro Controller Not Compatible With Wii Games". Tomshardware.com. http://www.tomshardware.com/news/Wii- U-Pro-controller-compatibility.18475. html. Retrieved 2012-11-26.[dead link]
  83. ^ a b Leadbetter, Richard. "Wii U has 1.24GHz CPU, 550MHz graphics core - report". Eurogamer. http://www.eurogamer.net/articles/dig italfoundry-wii-hacker-reveals-wii-u- cpu-secrets.
  84. ^ a b "Iwata Asks". Iwataasks.nintendo.com. http://iwataasks.nintendo.com/intervi ews/#/wiiu/console/0/0. Retrieved 2012-11-26.
  85. ^ a b IBM (2011). "IBM Microprocessors to Power the New Wii U System from Nintendo". http://www-03.ibm.com/press/us/en/pre ssrelease/34683.wss. Retrieved 2011-12-20.
  86. ^ Gorman, Michael (2011). "IBM puts Watson's brains in Nintendo Wii U". Engadget. http://www.engadget.com/2011/06/07/ib m-puts-watsons-brains-in-nintendo-wii -u/. Retrieved 2011-12-20.
  87. ^ "Nintendo Wii U Teardown". AnandTech. http://www.anandtech.com/show/6465/ni ntendo-wii-u-teardown. Retrieved 2012-11-26.
  88. ^ "| Wii U Internal Storage Space Information". Nintendo.com. http://www.nintendo.com/consumer/syst ems/wiiu/en_na/external_usb_storage.j sp. Retrieved 2012-11-26.
  89. ^ a b Kohler, Chris (September 12, 2012). "Wii U Coming to Japan December 8 In Two Configurations". Wired.com. http://www.wired.com/gamelife/2012/09 /liveblog-wii-u-japan/. Retrieved September 15, 2012.
  90. ^ Totilo, Stephen. "Wii U Discs Will Be 25GB In Size". Kotaku. http://kotaku.com/5809701/wii-u-discs -will-be-25gb-in-size.
  91. ^ Kohler, Chris (June 7, 2011). "Hands-On: With Wii U’s Touchscreen Controller, Nintendo Could Radically Change Games". Wired. http://www.wired.com/gamelife/2011/06 /nintendo-controller-hands-on/.
  92. ^ Grubb, Jeffrey (27 November 2012). "Wii U’s GamePad has nine-axis controls". Venturebeat.com. http://venturebeat.com/2012/11/27/for get-six-axis-gamepad-nine-axis/. Retrieved 27 November 2012.
  93. ^ Wong, Raymond. "Nintendo’s Reggie says Wii U can actually support two tablet controllers". UberGizmo. http://www.ubergizmo.com/2011/06/nint endos-reggie-says-wii-u-can-actually- support-two-tablet-controllers/. Retrieved January 9, 2012.
  94. ^ Kee, Edwin. "Wii U details released, gets redesigned controller and NFC capability". Ubergizmo. http://www.ubergizmo.com/2012/06/wii- u-details-released-gets-redesigned-co ntroller-and-nfc-capability/. Retrieved 2012-06-12.
  95. ^ JC Fletcher (2012-01-31). "Iwata interested in NFC payments, tolerant of microtransactions". Joystiq. http://www.joystiq.com/2012/01/31/iwa ta-interested-in-nfc-payments-toleran t-of-microtransactions/. Retrieved 2012-06-12.
  96. ^ "E3 2012 | Wii U To Support 12 User Profiles at C3 News". Cubed3.com. 2011-12-08. http://www.cubed3.com/news/16869. Retrieved 2012-06-12.
  97. ^ Newton, James (2012-06-11). "Reggie: Friend Codes Return on Wii U, But They're Better". NintendoLife. http://www.nintendolife.com/news/2012 /06/reggie_friend_codes_return_on_wii _u_but_theyre_better. Retrieved 2012-07-13.
  98. ^ - Can I Combine Funds From Different Nintendo eShop Accounts?
  99. ^ Fletcher, JC (2012-06-07). "Miiverse messages will be subject to moderation before posting". Joystiq. http://www.joystiq.com/2012/06/07/mii verse-messages-will-be-subject-to-mod eration-before-posting/. Retrieved 2012-06-12.
  100. ^ "Wii U Internet Browser Functionality Detailed - News". Nintendo World Report. http://www.nintendoworldreport.com/ne ws/30407. Retrieved 2012-06-12."The Wii U web browser's HTML5 gaming capabilities". Gamasutra. 2012-12-09. http://www.gamasutra.com/blogs/MattHa ckett/20121209/183160/The_Wii_U_web_b rowsers_HTML5_gaming_capabilities.php. Retrieved 2012-12-29.
  101. ^ Reisinger, Don (2012-06-05). "Nintendo confirms Netflix, Hulu Plus, others for Wii U | E3 2012 - CNET Reviews". Reviews.cnet.com. http://reviews.cnet.com/8301-21539_7- 57447517-10391702/nintendo-confirms-n etflix-hulu-plus-others-for-wii-u/. Retrieved 2012-06-12.
  102. ^ "Nintendo shows final Wii U Gamepad, TV remote app (update: video)". Engadget. 2012-06-03. http://www.engadget.com/2012/06/03/ni ntendo-shows-final-wii-u-gamepad-tv-r emote-app/. Retrieved 2012-06-12.
  103. ^ Greenwald, Will (2012-09-13). "Nintendo TVii Streams Video, DVR, Live TV to Wii U | News & Opinion". PCMag.com. http://www.pcmag.com/article2/0,2817, 2409681,00.asp. Retrieved 2012-11-26.
  104. ^ "Nintendo and i.TV join forces to bring Nintendo TVii to Wii U". i.TV. 2012-09-13. http://i.tv/blog/nintendo-and-i-tv-te am-up-to-bring-tv-to-wii-u/. Retrieved 2012-10-07.
  105. ^ "Nintendo TVii will launch with the Wii U in Japan on December 8th, IR remote costs $1". Engadget. 2012-11-27. http://www.engadget.com/2012/11/27/ni ntendo-tvii-launch-japan-december-8/. Retrieved 2012-12-19.
  106. ^ "Nintendo officially launching TVii for Wii U in the US and Canada on December 20th". Engadget. 2012-12-19. http://www.theverge.com/2012/12/19/37 83800/nintendo-launching-tvii-for-wii -u-on-december-20th. Retrieved 2012-12-19.
  107. ^ "Nintendo TVii". Nintendo UK. 2012-12-19. http://www.nintendo.co.uk/Wii-U/Syste m-Software/Nintendo-TVii/Nintendo-TVi i-666625.html. Retrieved 2012-12-19.
  108. ^ "PSA: Nintendo Wii U day-one patch now live, includes entire online infrastructure". Engadget. 2012-11-17. http://www.engadget.com/2012/11/17/ps a-day-one-patch-wii-u/. Retrieved 2012-11-18.
  109. ^ "Wii U Official Site - Built-in Software". Nintendo. 2012-11-01. http://www.nintendo.com/wiiu/built-in -software/. Retrieved 2012-12-04.
  110. ^ June 5, 2012 9:36 AM (2012-06-05). "Social networking comes to Wii U, Miiverse will interface with PCs and phones". VentureBeat. http://venturebeat.com/2012/06/05/soc ial-networking-comes-to-wii-u-miivers e-will-interface-with-pcs-and-phones/. Retrieved 2012-06-12.
  111. ^ "Wii U: Fully backwards compatible, games and controllers". Gaming Examiner. 2012-06-04. http://www.gamingexaminer.com/wii-u-f ully-backwards-compatible-games-and-c ontrollers/15882/. Retrieved 2012-06-12.
  112. ^ Peckham, Matt (2012-09-17). "Nintendo: Wii U Is Core Enough and It’s the Most Innovative Game System Ever Made". Techland.time.com. http://techland.time.com/2012/09/17/n intendo-wii-u-is-core-enough-and-its- the-most-innovative-game-system-ever- made. Retrieved 2013-02-06.
  113. ^ a b "Nintendo Wii U introduced at E3 2012 with 23 games, social media features". Financial Post. http://business.financialpost.com/201 2/06/05/nintendo-unveils-wii-u-with-2 3-games-social-media-features/. Retrieved 2012-06-12.
  114. ^ Phillips, Joshua (2012-02-21). "News: Smash Bros. Wii U/3DS Development Begins". n-europe. http://wayback.archive.org/web/201205 23223044/http://n-europe.com/news.php ?nid=16801. Retrieved 2012-02-23.
  115. ^ Goldfarb, Andrew (2013-01-23). "Wii U Virtual Console, OS Upgrades Announced". IGN. Retrieved 2013-01-23. 
  116. ^ Teti, John (2012-11-18). "Wii U: Every Which Way". The A.V. Club. http://gameological.com/2012/11/revie w-wii-u/. Retrieved 2012-11-19.
  117. ^ Gilbert, Ben (2012-11-18). "Nintendo Wii U review". Engadget. http://www.engadget.com/wii-u-review/ nintendo-wii-u-review/. Retrieved 2012-11-19.
  118. ^ http://www.techradar.com/reviews/gami ng/games-consoles/nintendo-wii-u-1084 120/review
  119. ^ a b Reisigner, Don. "Nintendo:1.2 million hardware units sold, 400,000 Wii U". cnet.com. http://news.cnet.com/8301-10797_3-575 54183-235/nintendo-1.2-million-hardwa re-units-sold-400000-wii-u/. Retrieved 2012-11-26.
  120. ^ "'Call of Duty,' Wii U can't stop video game slide". USA Today. http://www.usatoday.com/story/tech/ga ming/2012/12/06/npd-video-game-sales- november/1752081/. Retrieved 2012-12-07.
  121. ^ Cook, Dane. "Wii U: 40,000 consoles sold over UK launch weekend – report". VG247. http://www.vg247.com/2012/12/03/wii-u -40000-consoles-sold-over-uk-launch-w eekend-report/comment-page-1/. Retrieved 2012-12-03.
  122. ^ "Year-end Wii U sales steady, says Nintendo chief". Reuters. http://www.reuters.com/article/2013/0 1/07/us-nintendo-console-sales-idUSBR E90605420130107. Retrieved 2013-01-07.
  123. ^ (accessed 5th of March 2013)
  124. ^ Sinclair, Brendan (2013-02-15). "Wii U sells 57,000 systems in January". http://www.gamesindustry.biz/articles /2013-02-15-wii-u-sells-57-000-system s-in-january. Retrieved 2013-02-17.
  125. ^ Uh-oh, Nintendo sold 57,000 Wii U units in the U.S. in January
  126. ^ Jason Evangelho (2013-01-30). "Nintendo Cuts FY 2013 Sales Projections By 17% Based On Sluggish Wii U Sales". Forbes. http://www.forbes.com/sites/jasonevan gelho/2013/01/30/nintendo-cuts-sales- projections-by-17-based-on-sluggish-w ii-u-sales/. Retrieved 2013-02-06.
  127. ^ JP Mangalindan (2013-02-01). "3 things Nintendo must do to survive". Fortune. http://tech.fortune.cnn.com/2013/02/0 1/3-things-nintendo-must-do/. Retrieved 2013-05-03.
  128. ^ Tristan Louis (2013-03-02). "Nintendo The New Sega". Forbes. http://www.forbes.com/sites/tristanlo uis/2013/03/02/nintendo-the-new-sega/. Retrieved 2013-05-03.

External links

Media related to Wii U at Wikimedia Commons

(Sebelumnya) WiiWiki (Berikutnya)