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(Sebelumnya) Mobile 3D Graphics APIMobile Application Part (Berikutnya)

Mobile application development

Mobile application development is the process by which application software is developed for low-power handheld devices, such as personal digital assistants, enterprise digital assistants or mobile phones. These applications can be pre-installed on phones during manufacturing, downloaded by customers from various mobile software distribution platforms, or delivered as web applications using server-side or client-side processing (e.g. JavaScript) to provide an "application-like" experience within a Web browser. Application software developers also have to consider a lengthy array of screen sizes, hardware specifications and configurations because of intense competition in mobile software and changes within each of the platforms.[1]

Contents

Execution environments

Android, iOS, BlackBerry, HP webOS, Symbian OS, Bada from Samsung, and Windows Mobile support typical application binaries as found on personal computers with code which executes in the native machine format of the processor (the ARM architecture is a dominant design used on many current models). Windows Mobile can also be compiled to x86 executables for debugging on a PC without a processor emulator, and also supports the Portable Executable (PE) format associated with the .NET Framework. Windows Mobile, Android, HP webOS and iOS offer free SDKs and integrated development environments to developers.

Platform development environment

Each of the platforms for mobile applications also has an integrated development environment, which provides tools to allow a developer to write, test and deploy applications into the target platform environment.

The following table summarizes the elements in each of the development environments.

 Programming languageDebuggers availableEmulator availableIntegrated development environment availableCross-platform deploymentInstaller packaging optionsDevelopment tool cost
Adobe AIRAction Script, HTML, CSS, JavaScriptYesYesFlash Builder, Flash Professional, IntelliJ IDEAiOS (iPhone, iPad, iPod touch), Android, BlackBerryThe native distribution format of each platformFlash Builder, Flash Professional, IntelliJ IDEA - Commercial licenses available Adobe AIR SDK (command line tool) - Free
AndroidJava but portions of code can be in C, C++Debugger integrated in Eclipse, standalone debugging monitor availableYesEclipse, IntelliJ IDEA, Project Kenai Android plugin for NetBeansAndroid only, because of Dalvik VM, March 2009apkFree, IntelliJ IDEA Community Edition - Free
AppceleratorJavaScriptYes, in Titanium Studio, currently in beta.Emulator is available using 3rd party toolsInternal SDKAndroid, iPhone; BlackBerry plannedThe native distribution format of each platformApache 2.0 license, commercial licenses available
AquaC, C++, JavaScriptYesYesVisual Studio, Xcode, EclipseAndroid, BlackBerry Playbook, iOS, Palm/webOS, Samsung bada, Windows Mobile 6.x, Windows DesktopThe native distribution format of each platformFree & commercial licenses available
BlackBerryJavaDebugger integrated in IDEYesEclipse, BlackBerry JDEBlackBerry only, because of RIM APIalx, codFree
BREWC; the APIs are provided in C with a C++ style interfaceDebugger support for the native ARM target code.Can use Visual Studio to debug the x86 testing codeNo Emulator for the target ARM code, has a simulator for the x86 testing codeVisual Studio 6.0, Visual Studio 2003 .NET, Visual Studio 2005Compile for the specific BREW version available on the handsetOTARelated dev fees typically needed for Brew App Certification - VeriSign annual fee for becoming a certified developer. Realview ARM compiler for BREW (the free GNU C/C++ is available, but with limited function and support). TRUE BREW testing fee for distributing the application.
Convertigo Mobilizer MEAPHTML, CSS, JavaScriptYes Any web development debugger such as Chrome/Safari or FirefoxYes Web based emulatorEclipse based IDE, shipped as standalone or Eclipse PluginAndroid, BlackBerry, iPhone, Windows MobileThe native distribution format of each platformOpen Source Affero GPL licence, free Community edition, or subscription based Enterprise Editions
Corona SDKLuaYesYesXcodeiOS, Android, NOOK ColorNative deployment for each platformFree unlimited trial; commercial licenses available for deployment
DragonRADVisual drag & drop tilesYesUses 3rd party emulatorsProprietary IDEAndroid, BlackBerry, Windows MobileOTA deploymentFree & commercial licenses available
GeneXus for Mobile and Smart DevicesKnowledge Representation and Declarative Modeling for easy development, then code is automatically generated for each platformNoPublish in the Cloud, test native in the device (No emulator required)Proprietary IDEAndroid, Apple iOS (iPhone, iPad), BlackBerry and even HTML5 if desiredThe native distribution format of each platform and also Cloud/browser basedFree to try, Commercial and Enterprise licenses available
Gideros StudioLuaYesYesYesiOS & AndroidThe native distribution format of each platformFree
iOS SDKObjective-CDebugger integrated in Xcode IDEBundled with iPhone SDK, integrated with Xcode IDEXcode, AppCodeiPhone, iPad, iPod TouchOnly via App Store, needs review and approval by Apple Inc.Apple tools are free for an Intel-based Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key. AppCode - Commercial licenses available.
iOS SDKObject PascalDebugger integrated in Xcode IDEIncluded in Delphi XE2 professional or higherEmbarcadero Delphi XE2iPhone, iPad, iPod TouchOnly via App Store, needs review and approval by Apple Inc.Development requires Intel-based Mac besides the IDE on Windows. Design is on Windows, Compilation and deployment has to be done on Mac. Simulator testing is free, but installing on a device needs a fee for a developer signing key
Java MEJavaYesFree emulator, Sun Java Wireless Toolkit, mpowerplayerEclipse, LMA NetBeans Mobility PackYes although many VM implementations have device specific bugs necessitating separate buildsJad/Jar packaging; PRC files under Palm OSFree
LazarusObject PascalYes, can debug in IDE via ActiveSync for Windows CEUses the emulators of the platformsLazarus IDE, including integrated GUI designer and debuggerCompiled language available for Windows CE, Linux-based devices, SymbianOS port in developmentThe native distribution format of each platformFree
Macromedia Flash LiteActionScriptYesBundled with IDEMacromedia Flash MX2004/8, EclipseYesSIS / CAB deployment or OTA/IR/Bluetooth SWF filesVaries, free but limited with MTASC
MarmaladeC, C++YesYesVisual Studio, XcodeAll native: Android, BlackBerry, BREW, iOS (iPhone), Maemo, Palm/webOS, Samsung bada, Symbian, Windows Mobile 6.x and desktop, OSXThe native distribution format of each platformCommercial licenses available
Meme IDEMemeScriptValidation is provided in the problems viewYes, Android emulator can be integratedEclipse RCPAndroid, Windows MobileThe native distribution format if each platformFree for development
MendixHTML5, JavaYesYesYes, The Mendix App PlatformAll platforms, mobile apps are browser basedNot applicable, Mendix is a Platform as a ServiceCommercial licenses available
MetismoJavaYesYesEclipseJava ME, Android, BREW, BlackBerry, Nintendo DS, iOS (iPhone/iPad), Palm/webOS, Sony PSP, Samsung bada, Symbian, Windows Mobile, Windows Phone 7, Windows Desktop, OSXThe native distribution format of each platformCommercial licenses available
MobiOne by GenuitecHTML5, CSS, JavaScript, visual drag-n-dropYesYesUse any Java IDE for back-end services, integrated MyEclipse sooniOS (iPhone, iPad, iPod), Android phones and tabletsOTA for device testing and native distribution format of each platformTrial and Commercial licenses available
Mono for AndroidC#YesYesVisual Studio 2005 and MonoDevelopAndroidThe native distribution format of the platform 
MonoTouchC#YesYesVisual Studio 2005 and MonoDevelopiOSThe native distribution format of the platform 
MoSyncC, C++, Lua, HTML5, CSS, JavaScriptYesYesEclipse, Visual Studio 2005 and later, MoBuild w/ text editorsAndroid, Java ME, Moblin, iOS (iPhone), Smartphone 2003, Symbian, Windows Mobile (Pocket PC), Blackberry (experimental)SIS, CAB, JAD, JAR, APK, OTA deploymentFree, GPL 2.0, Free Indie Subscription; commercial subscription available
MulberryHTML5, CSS, JavaScriptYesNo, 3rd party toolsNo, 3rd party toolsAndroid, iOS, Mobile WebThe native distribution format of each platform, OTA deployment,Free
.NET Compact FrameworkC#, VB.NET, Basic4ppcYesFree emulator, source code available, also bundled with IDEVisual Studio 2008, 2005, 2003, Basic4ppc IDEWindows Mobile, Windows CE, Symbian-based devices via third party toolsOTA deployment, CAB files, ActiveSyncMost tools free, but commercial editions of Visual Studio needed for visual designers
NMEhaXe (similar to Actionscript and Java)YesYesIntelliJ IDEA, FlashDevelopiOS (iPhone, iPad, iPod touch), Android, BlackBerry Playbook, WebOS, HTML5, Flash, Windows (exe), LinuxThe native distribution format of each platformFree
OpenPlugActionScript, XMLYesYesOpenPlug ELIPS plugin for Adobe Flash BuilderAndroid, iOS (iPad, iPhone, iPod Touch), Symbian, Windows MobileThe native distribution format of each platformFree & commercial licenses available
Palm OSC, C++, PascalYesOS 1.0 - 4.1: Free Emulator provided by PalmSource (Access); OS 5.0: - 5.4 Device-specific Simulators provided by Palm (palmOne)Palm OS Development System (Eclipse), CodeWarrior, PocketStudio, HB++, Satellite FormsPalm OS handhelds, or Windows Mobile with StyleTap emulatorPRC files, PalmSource Installer (.psi)Free (POSE or GCC for Palm OS), or commercial (CodeWarrior), or various commercial rapid-development frameworks
PhoneGapHTML, CSS, JavaScriptYesNo, 3rd party toolsNo, 3rd party toolsiPhone, Android, Tizen, Windows Phone, BlackBerry, Symbian, Palm, BadaThe native distribution format of each platformApache 2
PythonPythonYesAdd-on to Nokia EmulatorSeveral, including plugins for EclipseInterpreted language available natively only on Nokia Series60 (and desktops) though ports exist to other mobile platforms, including PalmOSSis deployment with py2sis or can use Python RuntimeFree
Qt SDKC++, QMLYesYesQt CreatorSymbian platform, Maemo, MeeGo, Linux, Windows, Mac OS XThe native distribution format of each platformFree & commercial licenses available
RhomobileRuby with HTML interface features compiled through an interpreter into native applications.YesN/A, applications can run in Win32 runner, or in device emulators for supported platforms.Xcode or Eclipse, on-demand RhoHub version includes full IDEYes, supports iOS (incl. 3.0) on iPhone and iPad, Windows Mobile 6.1 Professional, Mobile Windows 6.0 Standard, BlackBerry 4.6, 4.7, 5.0, 6.0 (BlackBerry 4.2 and 4.5 supported but database access is very slow on these devices), Symbian and Android 1.6 and higherOTA deployment, iOS through App store, .SIS, .CAB, .APK, .CODRhodes is free and open source under the MIT License, RhoSync is under GPL or commercial, Commercial support available. Subscription for RhoHub
Sencha TouchHTML, CSS, JavaScriptYesYesSencha Architect 2iOS (iPhone, iPad, iPod touch), Android, Kindle, BlackBerry, BadaWeb delivered, or hybrid via native shells for each platformGPLv3, Free Commercial License, Paid OEM and Embedded Systems Licenses
Smartface PlatformDrag-and-drop tools and action editingNo, not neededYesSmartface DesignerYes: Android, BlackBerry, J2ME, Symbian S60The native distribution format of each platformCommunity licenses available
StencylDrag and drop editor based on MIT Scratch, Objective-CYesYesXcodeiOS (iPad, iPhone, iPod Touch)The native distribution format of each platform.Free and commercial development licenses.
SymbianC++YesFree EmulatorMany choicesCompile per targetSIS deploymentCommercial and free tools available
UnityC#, JavaScript, Boo, other .NET-based languagesYesRemote used to simulate device interaction before app is uploaded to the device.Unity Editor, also works with Visual Studios and MonoDevelop.Android, iOS (iPhone/iPad), PC, Mac, desktop browser, XBOX360, PS3, Wii. BlackBerry Playbook, Nokia Symbian, Roku 2 and others available through company's Union program.The native distribution format of each platform.Free and commercial development licenses.
ViziAppsWYSIWYG, Graphical Drag and DropN/ATest right in browser or deviceOnline design studioAndroid and iOS devices, Windows Phone 7 plannedN/AFree to design, test and demo app. Costs to publish an app. Free to update apps.
WebORB Integration ServerC#, VB.NET, Java, PHP, ActionScript, JavaScript, Objective-C, XMLYesUses emulator for corresponding mobile SDKsWorks with Eclipse, Visual Studio, intelliJ IDEA and Amethyst IDEAndroid, iOS (iPhone/iPad), BlackBerry Playbook, Windows Phone7The native distribution format of each platformFree development licenses; Free and Commercial deployment licenses
webOSJavaScript, CSS, HTML, C and C++ through the PDKYesFree emulatorEclipsewebOS, Palm onlyOTA deployment, webOS through App store, Web URL, Precentral, .ipkFree
Windows MobileC, C++YesFree emulator (source code available), also bundled with IDEVisual Studio 2010, 2008, 2005, eMbedded VC++ (free), Satellite FormsWindows Mobile, Windows FU, Windows CEOTA deployment, CAB files, ActiveSyncFree command-line tools or eMbedded VC++, or Visual Studio (Standard edition or better)
Windows PhoneC#, Visual Basic, C, C++YesFree emulator, also bundled with IDEVisual Studio 2012, Visual Studio 2010Windows PhoneOTA deployment, XAP files 

Criteria for selecting a development platform usually contains the target mobile platforms, existing infrastructure and development skills. When targeting more than one platform with cross-platform development it is also important to consider the impact of the tool on the user experience. Performance is another important criteria, as research on mobile applications indicates a strong correlation between application performance and user satisfaction.

Mobile application testing

Mobile applications are first tested within the development environment using emulators and later subjected to field testing. Emulators provide an inexpensive way to test applications on mobile phones to which developers may not have physical access. The following are examples of tools used for testing application across the most popular mobile operating systems.

  • Google Android Emulator[2]

It is Android Emulator which is patched to run on a Windows PC as a standalone app without having to download and install the complete and complex Android SDK. It can be installed and Android compatible apps can be tested on it.

  • Official Android SDK Emulator[3]

It includes a mobile device emulator which mimics all of the hardware and software features of a typical mobile device (without the calls).

MobiOne Developer is a mobile Web IDE for Windows that helps developers to code, test, debug, package and deploy mobile Web applications to devices such as iPhone, BlackBerry, Android, and the Palm Pre.

It is a web browser based simulator for quickly testing iPhone web applications. This tool has been tested and works using Internet Explorer 7, Firefox 2 and Safari 3.

It gives a pixel-accurate web browsing environment and it is powered by Safari. It can be used while developing web sites for the iPhone. It is not an iPhone simulator but instead is designed for web developers who want to create 320 by 480 (or 480 by 320) websites for use with iPhone.iPhoney will only run on Mac OS X 10.4.7 or later.

  • BlackBerry Simulator[7]

There are a variety of official BlackBerry simulators available to emulate the functionality of actual BlackBerry products and test how the BlackBerry device software, screen, keyboard and trackwheel will work with application.

  • ZAP-fiX for Mobile Application Testing:ZAP-fiX delivers a universal solution to mobile application testing across all operating systems and devices.
  • SeeTest from Experitest supports all the major mobile platforms (iOS, Android and Blackberry). It enable element identification using Native / Image and Text recognition. And it comes with integration into platforms like QTP, MSTest, Java/JUnit, Python and Perl.
  • Ranorex for Mobile App Test Automation supports object-based test automation of Android, iOS and Windows 8 Apps.

Tools

  • eggPlant: A GUI based automated test tool for mobile application across all operating systems and devices.
  • Sikuli: This is a visual technology to automate and test graphical user interfaces (GUI) using images.
  • Ranorex: Test automation tools for mobile, web and desktop apps.

Application stores

Several initiatives exist both from mobile vendor and mobile operators around the world. Application developers can propose and publish their applications on the stores, being rewarded by a revenue sharing of the selling price. Most famous is Apple's App Store, where only approved applications may be distributed and run on iOS devices (otherwise known as a walled garden). There are around 7,00,000 iOS Applications available till June 2012. With extraordinary speed Google's Android Market (now known as the "Play Store") counting (at the moment) the 2nd largest number of apps and which are running on devices with Android OS. HP / Palm, Inc have also created the Palm App Catalog where HP / Palm, Inc webOS device users can download applications directly from the device or send a link to the application via a unique web distribution method. Recently, mobile operators such as Telefonica Group and Telecom Italia have launched cross-platform application stores for their subscribers. Additionally, mobile phone manufacturers such as Nokia has launched Ovi app store for Nokia smartphones. What is more, some independent companies, namely Amazon Appstore, Aptoide and GetJar, have created their own third-party platforms[8] to reach more users in different locations. The Windows Phone Marketplace is the fastest growing application store in history, with more than 100,000+ apps (including Xbox games) available as of 7-11-2012.

Patents

There are many patents applications pending for new mobile phone apps. Most of these are in the technological fields of Business methods, Database management, Data transfer and Operator interface.[9]

On May 31, 2011, Lodsys asserted two of its four patents: U.S. Patent No. 7,620,565 ("the '565 patent") on a "customer-based design module" and U.S. Patent No. 7,222,078 ("the '078 patent") on "Methods and Systems for Gathering Information from Units of a Commodity Across a Network." against the following application developers:[10]

  • Combay
  • Iconfactory
  • Illusion Labs
  • Shovelmate
  • Quickoffice
  • Richard Shinderman of Brooklyn, New York
  • Wulven Game Studios of Hanoi, Vietnam

See also

References

[[Category:Mobile Application Development Life Cycle]]

(Sebelumnya) Mobile 3D Graphics APIMobile Application Part (Berikutnya)